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@Anet: Why Rangers feel left in the dust...

in Ranger

Posted by: LittleBlackRainCloud.1524

LittleBlackRainCloud.1524

Ranger just doesn’t have a “tempo” to play too as others have pointed out it’s just a little off with it’s weapon sets .. disjointed. We still have deadly dps .. but we are primarily support .. and probably the best support in game. But pvp is about personal challenge and competition, not being able to lay out your cards in a skillful way and have it make a difference seems like a lame duck.

@Anet: Why Rangers feel left in the dust...

in Ranger

Posted by: LittleBlackRainCloud.1524

LittleBlackRainCloud.1524

I don’t feel left in the dust either, but as an avoidance class with a 3 legged dog as your back up winning 1vs1 isn’t that common.
In tight quarters we are pretty hosed.
In against kiting specced classes (cept mesmer) we are also hosed.

Ranger Bug List

in Ranger

Posted by: LittleBlackRainCloud.1524

LittleBlackRainCloud.1524

The human racial heal is 100% useless to a human ranger.

Why does it take 5 years to fix the jumping puzzles?

in WvW

Posted by: LittleBlackRainCloud.1524

LittleBlackRainCloud.1524

^ above poster is correct

Thief 'hard counters'?

in Thief

Posted by: LittleBlackRainCloud.1524

LittleBlackRainCloud.1524

Everquest and DDO

Post Your Build Thread

in Ranger

Posted by: LittleBlackRainCloud.1524

LittleBlackRainCloud.1524

Favorite thus far ~
20/30/20/0/0
Avoidance build, it seems obvious rangers are designed like rogues same armor.
Rangers cannot melee like a tank however or match the aoe dps of an elementalist.
Rangers must dodge and weave to survive

The key is this if I can be somewhere else I win.

I run sword/horn w/ shortbow I stacked in 20% bow cooldown and every hit lands. it’s imeperative for the class, 1 so you can get the buffs that max dps 2 so you can get away to shoot another day.

rangers are almost always the first to be targeted in WvW which is the other reason.
Shortbow for cripples and dodge. sword/horn for buffs speed and avoidance. The horn also plays a role for large group dps .. when your enemy is dead you aren’t

weapon mods superior stones for max stamina on weapon switches. If you get 1 or 2 more rolls in a fight you can win.

Keep longbow on hand for assaulting large groups.

Use your long bw for concentrated group fire an rain + horn boost + any other dps boost = dead group with very little help.

Pet ~ Wolf always no expects the spanish inquisition.
I use a ranged pet for back up sometimes positioning of your pet is just as critical, and the dps is unexpected when it’s not sitting in front of them. Which means more badges.

(edited by LittleBlackRainCloud.1524)

Thiefs Discussion Thread [Merged]

in PvP

Posted by: LittleBlackRainCloud.1524

LittleBlackRainCloud.1524

I’ve seen1 thief sit inside of a fort in WvWvW and camp everyone that didn’t folow the zerg and single handedly take 3+ players 20 minutes to dislodge. It has nothing to do with skill and more to do with understanding the limitations of your opponents.

Thiefs Discussion Thread [Merged]

in PvP

Posted by: LittleBlackRainCloud.1524

LittleBlackRainCloud.1524

The problem isn’t just against new players it’s also where terrain advantage works in there favor. Tight quarters and no mobility .. so any puzzle or small room where the thief can “reset” their advantage quickly so stairs next to roofs where theie is multiple escapes and terrain to dodge around. You cannot evade if you 1 have no where to run and 2 have no way to take advantage of a thief who screws up.

Ranger Bug List

in Ranger

Posted by: LittleBlackRainCloud.1524

LittleBlackRainCloud.1524

Also lick wounds not only does nothing (after using self heal when down)
, it negates the other res self function .. sometimes they work “together” but it’s rare or out of combat.

Ranger Bug List

in Ranger

Posted by: LittleBlackRainCloud.1524

LittleBlackRainCloud.1524

I read a good deal of the bugs but didn’t have time to read all of them. The auto attack seems to have funny triggers especially when in melee combo mode. Sometimes it will turn on and off again at will depending on how long I depress the 1 key. Also, just want to second the other worst bug imho, being locked into combat while using sword~