Showing Posts For LloydWallace.8540:
Can we let clones die at end of combat, instead of target death?
in Mesmer
Posted by: LloydWallace.8540
I think the issue is they are dying right as they are summoned because the mobs are aoe’d down so quick in events/dungeons.
This. When I’m going it alone this is way less of an issue, but the more people that are in the area with me the worse it gets. I really like the cooperation aspect of GW2, so it sucks to have to worry when I see other players in the same area as me.
Can we let clones die at end of combat, instead of target death?
in Mesmer
Posted by: LloydWallace.8540
I was thinking this as well back during the beta, and it’s been in the back of my mind ever since. If clones still do next to no damage anyway, I’m not sure what the problem would be with having them stick around until the end of combat; when the target dies they stop attacking until you put hits on a new target, then they go after that one.
Phantasms can be left as is, on account of actually doing damage, but there are a lot of situations right now where if you want clones to do anything whatsoever you need to shatter them immediately.