Showing Posts For Lobo Mau.4685:
Unfortunately, this means for us warriors who like to shout heal somehow become the baddies’ prime target…
Why do shout warriors need high toughness? Rune of the soldier will only add 50 toughness, that is not a lot. Tactics traits will give vitality/boon duration but no toughness either.
Anyways, as you get more experience in the game it becomes easier to manipulate agro. Just remember distance is a huge factor, if you cripple/immobilize your enemy and move away chances are it will attack someone else and if it doesnt then at least you will now have some time to heal. Also, during a boss fight, if you let others attack first and hold on for a few secs chances are the boss will not bother you much.
But yeah, if you have like more than 1600 toughness (most players have much less than that), deals a reasonable damage at melee distance then you will be getting a lot of agro.
GS skill 1 applies invulnerability too.
Swords are hybrid weapons so you need all 4 damage stats to have its full potential, thats obviously not possible since you only get 3 stats per gear (minus upgrades). However, if you remove all gear and leave only your weapons, swords will do higher damage than axes and greatswords. This means swords have bad scalability.
Therefore imho, swords will be a better choice for non glass cannon builds only. Problem is, most pve content is easy so people usually go with glass cannon builds.
Pretty much the build i run with for dungeons except i use empower allies instead of leg specialist. I also go with a mix of zerker/knight gear, no rampage. Had no problems with 30+ fractals when groups are reasonably good.
25 arms is a must for those extra 10% but i prefer adrenal health instead of 30 arms. Adrenal health over time will be worth around 40% of your main heal. Shouts another 60% so you get 100% more healing with this build.
For main hand i use strength sigil since swords are hybrid weapons and therefore benefit from both power and condition damage given by might boons. Also, 2 crit proc sigils conflict with each other so for the offhand i go with a stack sigil, either perception or bloodlust.
Those weak creatures around the world that have no armor and don’t really attack anything , you can hit them for 100k. I think there is an achievement for doing high damages like that too.
Just found out you can mine a node in your home server and 2 others with the guest system. Is this an exploit/bug?
you’re not taking into account that the 3rd phase does more damage than the first
It does more damage per attack and total however, it takes 0.5 secs per attack while phase 1 attack takes only 0.25 secs. If you calculate the damage per second you will see that first and probably second phase (again, guessing second phase attacks take 0.25 secs each too) perform much better than third phase.
Chop is .75
Double Chop is .95
Triple Chop is 1.9
Axe #1 is basically 3.6
Double Chop is your highest DPS followed by Triple Chop finally by Chop.
Using #2 after Double chop will increase DPS but not #3 (or #4/5).
Didn’t really get those numbers, is that .75k damage therefore 750? is that per second or per attack?
Anyways, i agree second phase is your highest DPS, however skill number 3 attack is also very fast (0.25 secs) and does a reasonable damage so it should be a viable skill to use after Double Chop.
However (again) i just tested it and it seems there is a delay after you use skill 3 and start phase 1 again, weird. This delay also happens if you use skill 3 then 2. I think there is a bug with the tooltip and although skill 3 hits in 0.25s secs, it takes 0.5 secs to complete.
Axe skill 1 has 3 phases, first one does 1 attack in 1/4 secs, second one does 2 attacks in what im guessing 1/2 second (tooltip doesn’t say) and third phase does 3 attacks in 1.5 secs. That means the first 3 attacks (phase 1 and 2) are faster and as a result, have the highest DPS while the third phase drags your DPS down.
Also, skills 2 and 3 seem to reset skill 1 to the first phase.
So, my question is this: To achieve maximum DPS with axe do we actually have to use skill 2 and 3 at the end of the second phase of skill 1? Seems a bit odd. Am i missing something? is there a hidden delay if we interrupt the sequence somewhere?