Showing Posts For Loeb Rahl.6782:
As it now stands, with the majority of items selling at merchant+1c the economy is stagnant. There is no reason to even have a market. The only thing that will allow the economy to become dynamic again is to set a time limit on the purchase with the item being returned to the person listing with no return for the listing fee. Then return every item in the system immediately to the poster less the listing fee and allow the prices to stabalize at a reasonable level.
Do people not realize that on a microeconomic scale they have just tied potentially liquid assets into frozen assets? They don’t receive ANY money until the items sell. If they never sell the 1000+ items listed before you put yours on the market at merchant+1c, you will not only have spent the listing fee, you will never receive any money for that item? None, nada, zip, zilch. You were better off throwing the item away or deconstructing it for mats. The mats will sell for something even if not what the item would have been worth to the merchant.
Break your common (white) items down. The mats stack to 250 and only take 1 space. If the space is getting restrictive, you send the mats to your collectoins tab from anywhere in the world. If your bags are still getting filled, do the blue items or spend some coin and get larger bags. Since there are 3 different crafting professions that can make containers anyone can use, there should be an ample supply of relatively inexpensive containers on the market.
There is absolutely no excuse or genuinely good reason for selling anything on the market for merchant+1c.
(edited by Loeb Rahl.6782)
When you post an item for a single copper above what the vendors will buy it for, you lose a substantial amount of money on a successful sale.
True story.
There seems to be some confusion on how the Trading Post actually works as I do not believe each and every individual in this category is aware that they are a charity giver. The game interface doesn’t make it completely clear what is going on so allow me to shed some light on the matter.
As per the wiki, there are costs to selling:
The listing fee for selling on the Trading Post is 5% of the sales price. This listing fee is not returned even if the listing is cancelled. Upon successful trade an additional 10% fee is deducted from the price, i.e. the total cost of a successful sale is 15%.
The minimum listing fee is 1 copper, and at least the listing fees seem to be mathematically rounded (Meaning: 29 copper sales price = 1,45 Copper fee -> rounded down to 1 Copper, 30 copper sales price = 1.5 copper sales fee, rounded up to 2 copper)
For example, if you find a weapon that sells for 99c at the vendor and you put it on the TP for 1 Silver, you instantly lose 5 silver just for posting that listing. In the event that it actually sells, they buyer pays 1s for that weapon and you receive 90c. The net result is that your 1s weapon earned you 85c when you could have simply sold to a vendor for 99c.
Let’s recap. You find an item that’s worth 50c and you want to sell it. Here are a couple of options:
Sell to Vedor for 50c
*You receive 50c
*Instant depositPost to TP for 51c
*Wait, possibly hours or days
*May not sell at all – lose 3c for nothing (5% listing fee = 2.55c, then round up)
*Once sold, you have to run to a TP NPC to collect earnings
*You net 43c (-3c Listing Fee -(10% sale price = 5.1c rounded down)) = -8cBelieve it or not, many MANY of you are opting for the latter option, taking 43c with more effort over 50c. You lose substantially more coin with higher value items.
If the math gives you a headache*, just sell to the vendor. You’ll make substantially more money this way.
*[Edit: Fixed math from 38c to 43c because I didn’t proofread after making adjustments to examples the first time. >_<]
To put it in business terms.
On a macroeconomic scale all you are doing is stagnating the economy. On any one item, thousands selling for a loss that may take years to sell if ever.
On a microeconomic scale, you are not only selling for a substantial loss, but you are hurting your own personal cash flow by tieing potential liquid assets into a market that you may or may not ever actually recover any currency from. This because you do NOT receive the cash until the sale is complete. You may as well have thrown the item away for what the TP just did for you.
For the simple people out there, using the TP as a “bank” for your items is stupid. You will not receive payment until (or more likely if) the items ever actually sell, then you take a substantial loss for the sale. Get bigger bags and stop at a heart merchant more often and clear them out. Since you do NOT have to keep stackable collectibles in the bag (they can be sent immediately to your bank collectible tab from anywhere in the game) there is absolutely no reason you cannot keep some room clear in your bags until you get to a merchant and sell for immediate coin.
I agree. Unfortunately, the people that have put these items up for sale at this rediculously low price are never going to take the time to read a forum post. I suggest we start buying all the 1c above vendor price items up, letting those fools lose money, and resell them at a decent price just to get the market going again. You know Anet is going to let them sit as is.
It’s quite common and I actually think it’s a pathing issue. I’ve noticed it after getting the MOBs down part way through their health bar, however I have also noticed it on MOBs I am directly on top of or next to when combat is initiated. They start invincible. If you swim around them to a different location they will attack and die as normal. Since it seems they will behave properly from a different angle/direction, I will assume it is more a pathing issue than anything else.