Showing Posts For LoenWulf.7631:
I actually run a roaming condi for WvW, and I gotta say it’s very viable. I use a S/S + LB setup that allows me to stay on opponents or create gaps as needed with a healing signet to stay in the fight. I usually roam alone but it also works fairly well in a group setting as a shock trooper, striking in with S/S and falling back and supporting with burns and AOE with LB. I’d say greatsword is definitely not worth it, I’d never trade the longbow for an escape move, you sacrifice a massive amount of damage and utility as greatsword doesn’t synergize well with a condi build and if you use one it’s purely for mobility.. If I’m outnumbered or out of my depth, popping signet of rage for swiftness and zerker’s stance to mitigate control and using the Sword #2 is usually enough to get me out of combat with the slower classes. Faster classes will usually chase but that just means you can re-engage when the fight is a little more even.
It seems the last patch broke the model for the medium armor: Vigil Leggings
There is now a rather noticeable seam in the midsection of the character where previously there was none. I have taken a screenshot of the problem and placed it next to a screenshot taken just yesterday for comparison: (Bug.png, Bug2.png)
I’ve included a screenshot of the character panel: (Bug3.png)
Equipment is as follows:
Head: Trooper’s Mark of Balthazar
Shoulders: Berzerker’s Duelist Pauldrons of Grenth
Torso: Berzerker’s Duelist Coat of Balthazar
Gloves: Carrion Duelist Gloves of Rage
Legs: Vigil Leggings of Hoelbrak
Boots: Murmur Boots (Lvl 79 Karma armor, “Fine” rarity)
Weapon set 1:
Berserker’s Pistol of Bloodlust
Berzerker’s Pistol of Earth
Set2:
Berzerker’s Dagger of Grawl Slaying
Berzerker’s Dagger of Grawl Slaying
The issue seems to persist even after the removal of all other equipment as well:(Bug 4.png)