Showing Posts For Lokman.8326:

weird problem

in Account & Technical Support

Posted by: Lokman.8326

Lokman.8326

hi game client try to download 100k+ file yesterday
slow internet i give up
i didnt wait and quit
today download 98 file and i login game

what is problem?

after 5 years

in Guild Wars 2 Discussion

Posted by: Lokman.8326

Lokman.8326

what forums are for
reminding…

PaxTheGreatOne.9472

Well I do expect ppl to be honest… If people are using DPS meters and/or stat checkers, either legal or most likely not, you could be blacklisted or kicked from your raid group, and or guild / comunity…, and it will be a bad move longterm…. it’s difficult enough to convince ppl you should be part of groups…

If something like this would sing around…. I am quite open minded I like buildvariety… I do not use checkers and consider ’m offensive tbh. but I have been kicked before for using water in traits on my zerk ele. and had flames for zealot armor on some characters as well… Luckily I noticed most ppl not minding a difference in play style… But I never did Raids anyways….

Just farming the mats seems slow and problematic, but tbh I have 6 armors now, and 9 pieces on 4 other characters, and close to 80 ascneded weapons… 79 I think, I still need to unlock the Ascendeds from the specialisations, I still need ~27 pieces for all characters i would like to give ascnededs…. but it has become a low priority long term goal…

1 hour a day of SW and 1 or 2 hours of CF a week….and daily fractals should provide ample income…
22 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 2thf, 2msm, 2rgr, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited about a year ago by PaxTheGreatOne.9472)

after 5 years

in Guild Wars 2 Discussion

Posted by: Lokman.8326

Lokman.8326

hi propably problem is my english so you dint understand first part no offence

your answer like a same type player who have fixed guild group which are high level serious raiders and do very endgame content

“this mmo u cant play solo so try game”
this is wrong nothing about to what i wanted to point

i saw that game done copy some of trinity system mmos feature while game progressed

agony resistance pointless

playing same dungeon with 100 time harder for gear grinding

this is endless loop and no fun
“Old players can teach new players”

i do not believe u can help new players about endless loop with punishment

u have to do grind raids for legendary crafting mats

pug raids hardest way

game needs improved lfg feature like a duty finder system in ffxiv which reward hardcore player

some class have to spesific build for raidng not diffrent from trinity type mmo

why not solo explore raids while u can explore dungeons in story mode while u can explore instanced story with npces in open world

“Because it’s a Tyria mastery, so the experience needs to be farmed in the area’s of the original game.”

exp is same old exp and u can get craftings mats from everywhere not just tyria so this crafting mastery system restrection is wrong
also vast number diffrent type bags,chest not related with game progress its confusing

after 5 years

in Guild Wars 2 Discussion

Posted by: Lokman.8326

Lokman.8326

hi all
returning player and no native english -> google translate

i start play gw2 for fun after 5 years but nothing change and game features go worst

5 years ago i quit playing reason fractal dungeons drama and gear progressions

why i have to be punished 100 times to do same progress for better gear

why a daily dungeons isnt enough like ascalon

why i have to gather people do raid like wow or ffxiv to get gear -> legendary armor

its a punishment for casual players

not fair

if i wanted raid i play trinity system mmo games with jumping positioning tankin healing drama

but in gw2 system all class have healing skills,dps skill,defence skill

i should able to chose my rotation

why cant solo raid contents in explore mode

for fair play

give raiders a fair reward

give casual,WvW players what they need to progress same as raiders

give players freedom of same progress with diffrent game modes

players can get a same gift of something with diffrent game mods

why i have to kill boss with tricky position
just hit boss behind walls or objects no fun

it is not skill just design problem
some example
big risen megalodon -> boss cant hit you near shore

ascalon first boss -> all party just stay behind column and shoot

and why cant get exp for legendary mastery at HOT areas

absurd adds -> one shot condition damages

gear in mmo must be same base stat but must have usable with stat buffs in difrent game modes

example

raid and normal world pve gear same stat with diffrent skin is gw2 uniq feature what i like