They have single fields yes. Not multiple types. And how many of the weapons that create combo fields are actually dps weapons? Just about all weapon choices are about choosing between roles. The elementalist is less restricted in this but not to the point where they can do everything and not get penalized for it in some way.
I thought that was a typo, since no one is asking for multiple fields and multiple finishers on one staff alignment (that would be…four out of five skills devoted to comboing)
Just a combo in the same attunement as a field.
But that’s the thing: you don’t NEED to finish your own combos in a team. You have your team to do that for you. You don’t have to switch if you deem it to be suboptimal at that point.
If all you’re doing is laying down combo fields, your entire character has become about as effective as the warrior longbow burst attack. Slightly more, because one of your fields has some situational utility, in addition to fire.
COUNTER-STRAWMAN!
You yourself mention a long list of various kinds of things that specific classes can do better. The reason they are weaker for the elementalist is because they’re all combined on a single profession. That’s also the reason why we cannot combo on all our attunements. Because we have so many different skills. It’s a tradeoff.
But if keeping up your dps while also providing good utility isn’t your goal, then I honestly don’t understand what you’re trying to achieve with this discussion.
I mentioned several things 1 build of 1 profession can do better.
No one has said “I wish my ele could do he damage of a warrior while buffing really well, and lets be tanky too” and that seems to be what you are responding too.
You mean field, right? Cause the elementalist only has one ice field
I agree though! Being able to combo a field multiple times would be quite useful. It would be nice if the elementalist was capable of that. But hey, 1 blast every 15 seconds, and another every 20
I meant fields as in casting them multiple times during dungeons runs, so you’re right on that. As for my statement, I meant to say that actively working together as a team negates the need for an elementalist to finish their own fields. A smart thief could, when he sees a water field appear, use his blasts to heal himself to full. he wouldn’t even need my blast.[/quote]
Thats simply not true. Every blast finisher adds something. A comparison: A 4 man team can do fractals working together. Working together negates the need for a fifth one to participate. If the ele was the only class to lay down fields, or others only had rare access to them, that would be a valuable role. But chances are the other 4 members of your party are going to easy access to every field the elementalist might place (except for lightning, that one is unique to the elementalist) and the ele becomes redundant.
You know, I could go on the mesmer forum right now and rant about how the class is broken because illusions need to run to your target to shatter, or they lack swiftness, or whatever.
And you would be completely alone
But you know what? All that crap is meaningless. Everyone knows that mesmer is an amazing class in the hands of a skilled player. Same is true with Ele.
Good players are good!
All the things you mention in your OP are just little isolated details that are irrelevant when you look at the big picture. And the big picture is that many good D/D Ele PvPers can 1v1 ANY class in the game and win. And not only that, Ele has some of the best group support in the game, so not only can you 1v1 any class and win, you also bring AMAZING support to your group while you’re doing it. There really aren’t many classes that do that…in fact, I can’t think of any.
Would suggest reading thread before posting next time
The class is not broken, you are playing it wrong.
If you don’t like the playstyle of Ele, then by all means, try another class.
(edited by Lorat.1085)