Showing Posts For Lord Blizzards.1735:

Dragon's Stand: Client crash or disconnect

in Guild Wars 2: Heart of Thorns

Posted by: Lord Blizzards.1735

Lord Blizzards.1735

This is exactly the same experience I have … Giant meta-events are fun and epic but at the same time I can’t help but feel almost more worried about disconnecting than that I’m enjoying the event itself.

The Karka final livingworld event in the past (got reward afterwards => ty Anet ), WVW battles, Defence of Tarir, Dragon’s stand meta event … all disconnected on me more than once … resulting in a waist of a lot of time and effort for no reward.

It’s good that one can get back to a map if you were in a party or squad before the disconnection but … more than often the map is full so you can’t join anyway.

Fix: reserve X extra playerslots above the official map capacity for players who were on that map but left it through disconnection. E.g. you have X min priority to get back to the map you were on after a DC and reconnecting.

After disconnecting from dragon’s stand with my ranger for at least 3 times in a row netting about 8 hours wasted time (waiting for commanders, enough players, successful runs,…) I guess for now I’m just going to do something else and ignore my compulsion to get the final 2 pets for my collection …

(edited by Lord Blizzards.1735)

Launcher login error

in Account & Technical Support

Posted by: Lord Blizzards.1735

Lord Blizzards.1735

getting same issue
Build: 16732
Error Code: 42:0:9001:4105

Exactly the same with me; come home from work … and no play

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Lord Blizzards.1735

Lord Blizzards.1735

From the moment I read about the update on the dungeon, I had the same fear as Kelly.5293. In GW 1, although playing it for about 7 year, I rarely did dungeons because of the instant need to be pro (teamspeak, timings, …) … or feel the guilt of failing/wasting the time of the team. Thus without a very active and big guild, with understanding people, it can become for the less pro a stressing instead of fun event.
In GW2 this system was great, even if you “suck” a little… as I on occasion still do… you are not that hard a burden to an other great team … you only have to pay more money to get your armor repaired. Even now it was sometimes hard to get all to cooperate on the braziers near the end of COF p1.

With the proposed resurrectsystem I can see a lot of last man standing people having to suicide because getting “out of combat” takes to long and thus leaving skillful people relucted to play with the less-skillful.

To discourage farming dungeons to excess it was already more than enough to have reduced rewards for within 24 hours repeats. And to make it more challenging and give new experiences, one does not have to totally end the old ways.

I myself don’t have all that much time to play, like many of the GW1 vets who now have jobs,…, but with the original GW2 dungeonsystem I can easily find parties and earn enough money to see even the longest goals, like a legendary weapon or cultural armor, within reach … be it a multiple year plan nonetheless…
With this new system however I can see dungeons progress again to be requiring certain team compositioning and more strategy … thus no longer “I have 1 hour … lets find a quick random team and do a run” but more “I got multiple hours … lets start a time consuming search to get a good teamcompo with members who can prove that they know what they’re doing”.

MY SUGGESTION:
Similar to Fractals, let the team decide for which level of difficulty they want to go. Time limited & less skilled people can, at the expense of less, but NOT to little, reward, still do the FUN low-threshold level “CLASSIC” way and for that long weekend one can do a high reward&risk version with a dreamteam of e.g. guildies.
That way you can have your cake, still eat it and no one gets left in the cold.

I will give this new system a try but I fear my, and many others, money & equipment source will have run dry.
My guildies laughed … in a friendly way… at me for doing many dungeons in the time I played GW2 … guess I’d be laughing now … If I was not worried about my own situation. At least I got the chance to buy dyes, mini’s, upgrades,… and save up for 2 sets of exotic dungeon armor… before the golden age ended.

Lost shores DC

in Dynamic Events

Posted by: Lord Blizzards.1735

Lord Blizzards.1735

Problem has been solved; thnx ArenaNet team for the mailed box ^^

Lost shores DC

in Dynamic Events

Posted by: Lord Blizzards.1735

Lord Blizzards.1735

I’ve filled in the survey about the Lost Shores event today and to be honest, it was mostly positive.
Dynamic events and especially those that really impact the world, add an extra dimension to the game … although something like GW 2 is more of a lifestyle in my opinion ^^.

There sure goes a lot of programming and effort into preparing these events and to be honest, apart from the sporadic drop-by of Murphy and his infamous law, its fun to have such events. And after the first major event most of the lag was dealt with (in each case that was so for me) and also every part of the scavaging quest was eventually achievable (again my experience). So they took effort to solve problems.

However one time events pose the problem of “forcing” people to play at a certain hour and assumes nothing goes wrong on critical times … like when the final awesome reward comes available.

The simplest FIX to these problems in the future, in my opinion, is to simply make the final reward a one-time account bound thing (e.g. the chest can only be opened once per account) and to let the final event take place a second time the following weekend or so. This allows people who just couldn’t make it that weekend to have a second chance and would avoid the DC problem we’re facing now.

The work has been done; running the final event twice seems, although I’m not an expert, more easy than either leaving people without anything or try to find a way to evaluate who would get a compensation and who doesn’t.

(edited by Lord Blizzards.1735)

Lost shores DC

in Dynamic Events

Posted by: Lord Blizzards.1735

Lord Blizzards.1735

For one reason or an other I can’t reply on the “official” post of the dc; so to make sure that I made my unfortunate experience known … in the event of a fix

Same thing happened to me; dc and not able to reconnect in time. Went to bed; came back … you never know … but at around 12.45 pm event was over and no chest left

My guildie however sad that just after I left … voluntary this time… The one time event started again…apparently So over those few hours I … as many others … missed out on 2 20 slot bags and other goods

Accidents however can happen & the problem is more of a completionalist than anything else… but still its fun to have something of an event that you keep on to … like the Mad king memoires.

Annoying Sound Bug

in Bugs: Game, Forum, Website

Posted by: Lord Blizzards.1735

Lord Blizzards.1735

Same thing as described above is happening to me.
Sound gets suddenly replaced by the monotone tune like from a beacon or something. Once it even resulted in a complete freeze of the game after a few seconds.

“Fortunately” until now it only happened in WvsW when some large battles take place.

I’m using a Logitech G35 headset.

Nothing works, like changing settings of the sound, only completely logging out of the game

Guess I better stay away from big battles…