Showing Posts For LordArcon.9208:
If you play dungeons often enough, you do not die, no matter the gear. It is all about learning the encounters.
That’s my opinion in a nutshell. If you’re running something new though, you’ll most likely need some extra survivablity. Think the bottom line is, if you’re dieing left and right and your team mates are forced to get you up or 4 man it since you can’t stay alive.. it’s time to rethink your PvE stratagy.
Now I feel the OP’s frustration. I’ve seen ‘glass cannon’ builds die left in right, I’ve seen people in Fract 10 with all green/under leveled gear. Only reason why I notice.. they’re dieing, and doing it a lot. So instead of a easy or fun run, it’s frustrating and difficult when two or more people just can’t stay on thier feet. If you’re dieing quick and often – play better, smarter, or you require more survival in your gear. I actualy found out I survive a lot more with only 1.8k toughness (knight) instead of pure extra % crit dmg (Beserk) on my Mesmer. It’s worth the little added loss of Dmg IMO.
And the Trinity arguement is void. I find having a good ‘tank’ mellee, and/or a good ‘healing’ elementalist (even seen a healing guardian) can help and even speed up a dungeon. Sure I need to keep an eye on my self.. but I require less runing, less kiting, less healing, less condition removal – last two save time that I use to DPS. It’s not needed, but sure as hell makes things run smoother.
Rose tinted glasses. If you look back at the first GW, it launched with precious little content. For PvE you only had the story and two “dungeons”. For PvP you had Arenas, GvG and HoH.
Not to mention they changed builds every day – so when you found a build you like be ready to find something new next week.
Though I believe leveling was less boring in gw1, still took a while. It’s a matter of prospective, and anyway you slice it time = progress in any game.
Crafting – pretty easy and painless imo. I remember gw1 I run to the next town, save money, spend all the money upgrading my armor… continue. (Until I started charging for that long run on my warrior). Crafting offers a little more variety and honestly is cheaper if you keep it up every 5 levels.
Gems – most bonuses can be gained though guilds, but yes, it’s a necessary evil. Business model standing, no way it can stay free and provide constant new content without a p2p mechanism. Board Members > Publishers > Developers – way of the world my friend. You don’t ‘have’ to use the store, most are for convenience above all else.
Gold – Quite easy to earn gold – I just run a few instances like AC. 20 minutes, 20 silver or so. Fractals is a bit better if you sell what you find.
Grind – Only true grind is dungeon armor, which can be obtained by crafting (looks a bit silly imo). It’s free and relatively painless. It took me a week or two to get my full 80’s gear at a lazy pace.
So yes, I GW2 provides me the entertainment I need. I found some aspects more enjoyable in GW1 (especially the stories), but GW2 runs with the same spirit.
Also you need to be aware that launch of GW1 was terrabad. If all the rebuilding due to changes didn’t kitten you off, the lack of content would. I honestly see GW2 have a TON more content then GW1 did at the start.. and it’s only just starting.
So don’t base your opinions on a game that ran 3 years with 234234 expansions yet, give it time. Or find a game you find more enjoyable on your limited time.
Saw a black sheep take down three flame legion.