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October 15th Patch - Necromancer Edition

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Posted by: LordRahl.5394

LordRahl.5394

For your viewing pleasure…. I did the testing… and just so we don’t have only anecdotal evidence floating around.

And honestly, if the idea was to introduce diversity, WHY would you not improve the scaling??? Would it really be bad to give necros a reason to not use rabid/dire gear?

That just proves my previous post’s point even further. Thanks for the actual nicely spreadsheet made numbers!!

October 15th Patch - Necromancer Edition

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Posted by: LordRahl.5394

LordRahl.5394

Improving siphoning traits while nerfing siphoning traits to make siphoning traits to work exactly like they did before the patch?

This sums up the majority of the thoughts of most of what I’ve seen since the patch notes and the necros that have tested this so far. It’s NOT an improvement if you compensate for the improvement by nerfing the improvement from another direction…

Advice to Anet in the future please is please do not hype a change and use the term improvements if it’s not an actual improvement upon what was done before (speaking about the vampiric stuff specifically here and not the DS changes). I don’t see it as an improvement to nerfing a trait into uselessness (Increase siphoning by 20% down from 50?? Seriously?? It was already nearly useless because of such low siphoning numbers from the beginning.)

From what I’ve seen as well, the healing power/power scaling we’re supposed to get is basically non-existant even when going from no healing to full 1300+ healing. I HOPE to high heaven that what I read isn’t really true, because the figures I saw so far was gaining 4-6 hps extra on vampiric for literally 1000 healing power??? I’m sorry Anet, I know you want constructive criticism instead of people going U SUCK, I QUIT but I’m having a VERY hard time right now not having at least a little nerd rage coming through for such a lackluster scaling. Why even bother at that point?

I mean having a low baseline life siphon without healing gear can be acceptable to a degree if you don’t gear around it, but if our baseline vampiric for example is only around 30-35 which it is now after patch for vampiric, than going from 300 healing to 1300 healing should at the VERY least double that baseline to around 70-100 if we forego so many other stats for the idea of full healing gear.

If you’re so worried about people lifestealing too much health using super fast weapons, why not limit the lifestealing to not activate more than once per second? That way you can balance it and set the numbers higher. Necros using non staves will still siphon more health and faster than a staff necro because staff is still far slower than 1 attack per second, but at least then you can up the siphon damage/healing to something that’s actually useful.

I don’t think any of us are asking that each vampiric hit/precision heals us 10% of our base health every time, but I don’t think it would be too much to ask for vampiric or vampiric precision to see around 0.25-0.5% of our baseline health coming back each hit/crit. As it stands right now going full bloodthirst with clerics gear and 1300+ healing power it’s looking like we’re sitting at around 45 – 50 health returned per hit with vampiric from the testing I’ve seen people have done so far. Take 50/20,000 and that’s 0.0025% so that means each hit we get back approximately 1/4 of 1% of our health and that’s without any vitality gear on, so you would have to hit 4 times with your weapon to get back 1% health. If you’re in vitality gear and are over 30,000 health then each hit you would get back 0.0016% per hit and need 6-7 attacks to get 1% of your health back.

(edited by LordRahl.5394)

Condi or minion build for lvl ing ?

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Posted by: LordRahl.5394

LordRahl.5394

Well, this is an interesting time to be asking that question because the patch today is supposed to include a major hitpoint pool increase to minions (71% increase from what I’ve heard, but the patch notes coming very soon here today will tell us exactly), which will very much make a minion master probably the prime choice for leveling, especially with the other recent changes to minions (better AI, and out of combat regen for non sacrificing minions).

My personal recommendation is go minions (especially after today) for outside world leveling, and as for stats, the general consensus yet is go power over condition dmg till around 60 or so as power seems to just scale better at the early levels.

If anyone has a better recommendation, feel free to chime in.

Good luck out there! Necro is a pretty complicated class, but I find it an incredibly enjoyable experience.