(edited by LordsOfSkulls.9648)
Showing Posts For LordsOfSkulls.9648:
As mention above. The problem with the classes currently is that they lose certain characteristics. Every class feels the same almost, the problem is certain classes do alot better at being able to do everything than others.
I mean try to range, or be a caster…. every class out their has 2-4 moves that teleport to you/rush you. Their no wiggle room for “Kiteing” cause it near impossible, every one has many stuns/roots/fears/immobilize you cant dodge some of those attack + Dodge is limited to dodge only 2 at most out of 5(you cant get away from heart seeker). It forces people who want to play range to play in melee. You cant escape either. Once you turn around 80%+ of the time your most likely dead unless ur a warrior/thief/Mesmer.
Most pvp fights are in 100-700 range of a weapon. Only time you ever in 1000+ range is when the enemy busy fighting your team mate.
BUT MOSTLY IS BECAUSE EVERY CLASS FEELS THE SAME. Every class can do everything other class can do. I would not have a problem with this if this was “Sandbox” type of a game were you could customize your character to your own liking.
++++For example being a Ranger, but still able to put like long/short bow’s skills from other classes that they have into your own weapon slots.+++++
Anyone else feel like the classes dont seem well refine. Like that their something seems broken, were their only 1-2 best ways to play the class and if you play it anything other you lose in SPVP tourneys?
How stats different base on class on their scaling (mean certain classes can have 30k+ hp others only maximum 24k, or limited on their damage/ or nerfed by the “1” skill on their weapon even though u have more power than thief and still do less damage?),
how certain downstates for classes are more overpowered than for the others.
I got my necro to 80 PVE. than i spend on every class over last couple weeks SPVPING Tournaments, random matches. Learned all their “One Build To Rule them all for each class” and i came to conclusion….
I dont like any classes how they play in playstle. Their something seem to be missing for almost all classes.
The only class that seems to be most refined and in perfect in every way created/structured. Also the least buggy seems to be only “Thief”.
I cant seem to enjoy playing any other class, just by how much thief can do everything better than any other class out their. Every class seems to be nerfed in some weird way, or utilities lacking… or some classes have godly skills like pistol whip/hundred blades that seem to destroy any idea of being DPS class as any other class.
Conditions in SPVP are stupid and only Mesmer with staff can get away using conditions. Cause they either automatically removed passively off your target, easily taken off by low cool down utility skill, or thrown back in ur face (necros/mesmers).
So if ur not Power/Crit Damage/Crit chance, you might as well just roll over and die.
I tried all classes, and i guess i might have to wait for more patches/expansions for GW2 to come out to fully enjoy the game and see what classes will have to offer than…
Most likely every class for expansions will have added like 1-3 weapon types with more skills/more traits added on down the road. With more Classes, than i believe when those upgrades come around and we have complete class with bugs taken out and animations/skills polished and fixed i think that when i be able to finally choose my main class/call it my main that i enjoy playing.
Cause right now you got 1-2 builds per class that everyone should be using in SPVP, and instead of being “FREE” to create my playstyle your forced to use one of two builds which are efficient and/or not bugged.
P.S. Fix the Toughness, Stats Scaling between Classes, and the skills to balance out and be able to fight on par with "Pistol Whips/Hundred Blades/Ranger’s short bow “1” or Longbow’s multi attack"
P.S. 2 especially fix the “1” on weapons with quicker attack speed what most need.
i agree they should make it like in WvW.
As well, make it so at Character Screen you can see or Tab to change the look which version of ur character appears at character selection between SPVP and PVE.
The problem is it kinda takes fun out of seeing ur level 2 Warrior in Full Armageddon Suit still have their starter armor on in Character Selection SCreen.
well the problem is… certain classes are not very well balanced….
Guardian/Warrior Team with 1 mesmer = Beats All
My Problem is, that certain down state skills are more overpowered than the others….
and Certain classes are good as dead moment they go down, while others are their to survive and way to powerful that destroys the balance….
I say remove it, or make it so that each class has similar DOWNSTATE, or Customizable to your own liking. Cause certain ones like the Warrior one… that makes you get up and smash the enemy’s face and lets u live.
Also i would like sucide button in downstate…. sometimes it annoying to wait…. for the enemy to finish you off… or they just leave u their to bleed out, while they cap ur waypoint.
their is couple problems… with Warriors…. their only two viable, axes or great sword.
Now the problem with Hundred Blades is that… it has such a Short Cooldown, so u can almost spawn it… it like 6 cooldown with traits.
But if u think that op… try runing Warrior + Mesmer in group… that mesmer ults… u better be no were near that warrior….
With certain traits… + quicknesss sigil + quicknesss skill + Mesmer….. 1 out 4 of those quickness will be the death of you.