(edited by Lore Master Quark.1358)
Showing Posts For Lore Master Quark.1358:
Getting ganked, then having your house robbed in UO was a cathartic experience.
I wish more of that happened now.
This G rated fluff belongs on consoles.
No, I haven’t seen the Marx Brothers in-game yet. Zeppo doesn’t count.
In Tetris, everything drops.
Well, you could always log out, uninstall gw2, take up playing Tetris again, and start trolling the forums until you get your $60.00 worth like a real gamer should.
Too bad this poor sap wasn’t lured outside the city, with gold in his pocket, happy and oblivious.
Only to get gang ganked by a few players and have all his gold and belongings taken off his corpse.
I miss the good ole’ days.
“I feel like I achieve nothing.”
Apparently you’ve never worked a 9-5 job.
So, they took out Platinum, one of the many features that made Guild Wars seem slightly different than your standard mmo coaster-ware.
When an npc runs up to you and yells “we are being attacked, HELP MEEE.”
Why can’t I lure that npc out into the woods, kill him and take his stuff?
Oh right, they have a very loose concept of “RPG” in 2012.
They get the “MMO” part right though. good job, Arenanet.
So I’m guessing you all never played a slide-show pvp siege in Shadowbane circa 2004
Or 20fps in Daoc pvp most of the time.
Welcome to the online world of huge, resource-hog maps, effects and lots of ambience that will get you killed faster than they can yell: N00B.
Enjoy your lag… I mean stay.
Many of the specs listed above… You realize you just purchased a $60.00 drink coaster?
I’m being forward and honest.
With that said, even recently built systems (i7 quad, 2gb+cards,16gb ram & good cable providers) are having trouble keeping up with:
1) fire & smoke effects – whether environmental or player casting.
2) liquid/liquid pour effects
3) Other environmental bells & whistles ambience.
4)players close together fighting in pve or wvwvw AOE bombing.
This is not new. A lot of us played slideshows in games like Shadowbane, that had largescale pvp siege battles and massive AOE. It’s not new.
But they’re designing online rpgs with more twitchy action that requires more movement, but not taking into consideration the massive lag, disorientation and spell effects that make those particular movements hard to accomplish.
This is the cost of online play.
But at least you’re spared a $10-$15 a month charge
PC gaming has been an expensive hobby since the 80s.