Showing Posts For Lorea.3081:
- Is there anything like ‘magic perception’ (i.e. the ability to detect magical energies in the environment and other spellcasters, regardless of whether they are using magic at that moment or not) which can be trained and developed by a magic user?
In the right circumstances, yes, proper training coupled with natural ability can allow some people to sense concentrations of ambient magic in the environment and the people around them. This is also mechano-magically possible, as we see in the Asura Personal Story when Professor Gorr employs a device that measures the level of ambient magic in its immediate location.
Magic surrounds the inhabitants of Tyria like air surrounds us. We’re only aware of it when it asserts itself in strong winds and air currents. Occasionally we can (with fanning) move and accelerate air to do our bidding. Our bodies burn oxygen and air produces our breath.
Think of it like chi/ki/the Force. Tyrians draw magic from around them to fuel their spells. Some have learned how to do this more effectively than others. And yet, air remains visually invisible to us most of the time.
- We know that ley lines crisscross Tyria like currents as an ocean of magic. Where is the origin of these currents, considering we can also use magic while in the Mists?
There are some assumptions in your question that I’m not sure I understand. Are you positing that ley lines make magic possible (they don’t)? Are you positing that ley lines don’t extend into the Mists (modern ley line theory states they do)?
Ley line study in Tyria has not identified the origin of the ley line currents, but think of them as analogous to rivers rather than geysers—that which flows (water or magic) exists, gathers, and collects into these channels. The ley lines do not produce magic (as, in my example, a river does not produce water but a geyser does), but rather they are the path that magic follows as it ebbs and surges and flows throughout the world.
- What is ‘ether’ and how does it relate to the kind of magic our characters use, the ley lines and dragon energy?
In Tyria, “aether” refers to the metaphysical substance that occupies the spaces between matter and energy; analogous to the vacuum of space between planets as well as the space between protons and neutrons (if said vacuum of space had a magical presence to it). It is not a definable and measurable thing like ley lines, which represent the actual flow of magical energy through and across Tyria.
As such, aether is one aspect of the magic mortals or Elder Dragons use. It is part of the magical/physical structure of the universe, but unavailable for direct study—sort of like dark matter: there is something there, a presence that includes a magical aspect, which we can observe and verify from the effects it produces, but so far no one can reproducibly locate, measure, or study it. They’ve only learned how to tap it. If tapping a source of power you don’t entirely understand sounds dangerous to you, that’s because it is.
- Does the resemblance between Krait Obelisks and Bloodstones have anything to do with the dragons and magic containment?
No. Krait Obelisks have some magical properties, but they currently have more power as spiritual icons to the krait (and the mechanism by which krait oratuss hoard political power) than they do magical power; the Bloodstones are literal embodiments of the power wielded by different magical schools of thought.
The only known connection between Bloodstones, krait obelisks, and dragons/magic containment is that the original Bloodstone was created by the Seers as a vessel for saving aside some of the world’s magic so that the dragons couldn’t consume it all.
The Races of Tyria
- Could you elaborate on the Largos culture and the Tethyos Houses?
Not at this time. We plan to explore the culture and background of largos society in a future story arc, but until then we’re keeping everyone’s favorite mysterious underwater race mysterious.
- What can you tell us about the location of the Ash Legion homelands and their capital city?
Sadly, not much. Again, we have plans to explore the Ash Legion citadel in a future story release so we’re keeping any and all potential details to ourselves for now.
(edited by Lorea.3081)
Hi, everyone! The spanish-speaking community of Guild Wars 2 had the opportunity a few months ago of doing an interview to Anet lore team. We receive the answer yesterday, and we think that was great to share it with everyone.
Enjoy!
Lore Q&A: The spanish community ask to Scott McGough, Angel McCoy and Bobby Stein
The Elder Dragons
- Can you give some detail on how the Elder Dragons behave towards each other?
The Elder Dragons are aware of each other, as would be any two apex predators whose hunting grounds overlap, but so far there is no record of them fighting each other (much as two overlapping apex predators can coexist, as long as they don’t encounter each other personally). Ascribing motives and reactions to them that we mortals can understand is a dicey business because they are so alien, but one of the most popular current theories among Tyria’s dragon researchers is that the Elder Dragons would fight each other (at least via their minion proxy armies) if they expanded into each other’s territories, but multiple Elder Dragons completing the “devouring” stage of their life cycles (sleep, wake, claim territory, devour all the magic, sleep) eats up all the magic on Tyria before that happens. It’s kind of a natural predatory equilibrium: the dragons are separated by enough distance and their wake times are staggered such that they are able to sustain themselves and return to their more dormant state without having to battle each other for the magical resources they consume.
- What is the exact process by which someone is corrupted by a dragon? Is there any way to protect yourself from dragon corruption or repel it?
The magic Elder Dragons use to corrupt things is ancient, powerful, and barely understood by the greatest magical minds on Tyria. There have been spells that could successfully cleanse a living thing of dragon corruption (see the Ruined City of Arah dungeon’s Forgotten path, or the climax of the Pact’s campaign in Orr) but they are not well understood, require significant resources to cast, and must be cast in a particular geographic location, so they are not universally available.
- Almost two years have passed since Zhaitan’s death and the cleansing process started by Trahearne, yet Orr still looks the same. Is it actually being slowly purified or are the remaining major minions somehow preventing it?
Orr is slowly being purified by Trahearne’s cleansing spell; it will take time, however, as Orr had centuries to soak up Zhaitan’s corruption. Even though Zhaitan itself is gone, its influence and impact are still playing out in Orr and its minions are still actively serving its interests.
Magic in Tyria
- Roleplaying wise, does magical healing depend on the knowledge the caster has of the patient’s anatomy? What about the state of the caster (poisoned, wounded, confused…) when attempting to self-heal or heal others?
A person’s magical ability and familiarity with a given healing spell is far more important than the caster’s knowledge of the patient’s anatomy or the caster’s current physical state. An injured/poisoned/etc. caster has a tougher time mustering the physical and mental resources necessary to cast a healing spell, but once the spell is cast at all it will have its full effect. Think of it as a sprinter recovering from a sprained ankle—they may take a bit longer to get to the finish line and they may feel a bit more pain along the way, but they will still finish the race.
(edited by Lorea.3081)
¿No one? Well… You must meaby search again. For example…
https://forum-en.gw2archive.eu/forum/game/suggestions/Mounts-for-buffs-not-speed
https://forum-en.gw2archive.eu/forum/game/suggestions/What-about-mounts
https://forum-en.gw2archive.eu/forum/game/suggestions/Horses-in-the-Game
https://forum-en.gw2archive.eu/forum/game/suggestions/Merged-Think-Mounts-outside-the-box
https://forum-en.gw2archive.eu/forum/game/suggestions/Mounts-instead-of-running
https://forum-en.gw2archive.eu/forum/game/suggestions/Flying-Mounts-2
Not your fault, search system is really bad :/
Too much people have talking about the problemas with housing and guild hall in any place. On the one hand, i think that the “home” district past should for anything interesting, and housing is one option. But… well, i also read a great idea in suggestion forum for make your house in practically any place (i mean really possible solution for the actual system work):
https://forum-en.gw2archive.eu/forum/game/suggestions/Portable-door-Player-housing/first#post3170083
Sure:
The shoulders are to tier 2 human – Falconer’s Shoulderpads
http://wiki.guildwars2.com/wiki/Falconer%27s_Shoulderpads
The boots are to Prowler armor – Prowler boots
http://wiki.guildwars2.com/wiki/Prowler_Boots
And for you, other option:
Noble boots + conquest shoulder
http://wiki.guildwars2.com/wiki/Conquest_armor
http://wiki.guildwars2.com/wiki/Noble_armor
It’s horrible. GW2 was a different game, and that was well. It’s a bad idea. Another grinding MMO is coming…