Showing Posts For LostRib.7320:

11/9 Fort Aspenwood / Henge of Denravi / Darkhaven

in WvW

Posted by: LostRib.7320

LostRib.7320

After seeing this video I hope Anet developers do one of the following:

I. Ban the poster for exploiting

or

II. Close the loophole allowing such game-breaking self-healing.

No matter how amazing the player is, this should not be possible.

How is he exploiting?

11/9 Fort Aspenwood / Henge of Denravi / Darkhaven

in WvW

Posted by: LostRib.7320

LostRib.7320

@undermine

I dont run any 3rd party programs, besides my video recording software. I don’t hack. Having a macro makes it much more harder to play since theres thousands of combinations of skills used specifically for each situation. By having a specific macro, you will put yourself at a big disadvantage because those macros you talked about require a set of skills to be used. Skills have varying cooldowns, which defeats the point of a macro to be used consistently

I don’t think you did enough research on the d/d elementalist. There is lots of information that I did not put in my guide, and an elmentalist is by far the most complicated class out there. I could write a 10 page guide and still not finish completely cover all the tactics and game mechanics that I utilize. All of them are legit, such as utilizing terrain in methods that most people don’t think of (no glitching here), psychological effects and taunting, blindsighting enemies specifically using only positioning, ambush tactics, specific skill combinations, underwater/land techniques, auto rallying, etc. I could go on with this list if I wanted too. You could try as hard as you want to think that I supposedly “hack”, but it all comes down to raw skill, advanced tactics, and build setup. It takes a lot of effort to memorize CDs, rotations, devising strategies on the spot, utilizing specific combination of skills for each situation, utilizing terrain to its maximal effect, knowing exactly where each enemy is and their predicted movement projection, predicting when and where the enemy will gank you, reading enemies and predict their next move, weapon swapping and skill swapping before intiating, constantly checking for the conditions you have on you, when your boon duration is ending, when to dodge and when not to, exactly how much HP you have, when to not pop your cd skills and when to, devising ambush tactics and juking techniques on the go, when to give up the fight and find a neutral to rally on, etc. I could go on here but I’ll stop here. Factor in all this consistently while fighting several enemies at once and realize that not all situations are the same, and 1 fatal error will get you killed. It took me a very long time to come up with some of these techniques and use them efficiently.

To your argument about the damage you are doing on illusionary repotse. I don’t think you ever considered weakness or criticals as an argument, or toughness /armor for that matter. Warriors have may have inherently high amounts of toughness and HP, but most of them are geared toward DPS as opposed to defense. It all depends on the build setup that you are utilizing. You may have gotten a critical on a low toughness warrior, and got a glancing blow from weakness on a high toughness (w/ protection) elementalist. As to your argument on crippling the elementalist, an elementalist can simply remove conditions instantaneously by using cantrips or swapping to water attunement.

To your argument on fighting on open ground and not being able to kill an elementalist, you did not factor in the movement displacers an elementalist possesses, nor positioning techniques. Positioning by itself is already a very strong tactic to mitigate damage, as it confuses enemies and puts them out of their line of sight, meaning they cannot attack.

I hope this answers your concerns.

Wow, that is quite amazing.