Showing Posts For Loyn.2830:

The Tale of Two Jewellry Recipes...

in Guild Wars 2 Discussion

Posted by: Loyn.2830

Loyn.2830

PS.I am “100%” support Anet’s decision this time, so I hope this article won’t get deleted. I should not debate Customer Support decisions or actions. I was a fool and now I learn my lesson.

The problem is example after example, people did not do this to influence, the market, the didn’t influence the market, they had no affect other than buy up raw materials. I know first hand many people who got banned for this who a) did NOT make bunches of gold b) didn’t sell any ectos but used them to craft things for themselves.

90% of the people I know that got banned fall into category A, and ALL of them fall into category B.

I ask again, if this killed the market economy why did they wait 17 days to ban people?

Hasn’t most of the “ill-gotten” gold already been dispersed into the game?

Didn’t the overall effect us usage of the TP actually remove gold from the game?

Right, totally agree. The friend I lost due to this awful incident only used the ectos for himself for his ascended backpiece. No harm done there? I’m sorry that someone out there didn’t get to profit off of him? But it’s not like you can anymore anyways cause he got BANNED due to poor design. And a bunch of people who do not understand how much it saddens oneself to not be able to play with a friend and witness a friend lose all of their stuff by doing no harm to anyone aka not putting what he made into gold production but own personal use. In that regard, I consider this a non-permanent ban situation—I don’t see how this hurts anyone let alone the economy. And regardless, it’s not just 200 people who lost their ability to play. I feel it hard to log on knowing that I can’t play with as many friends again.

i “was” totally agree with you. i quetioned their decisions then my former article was deleted by moderator.

if you are interesting in what i posted. you can see the below link. CHAP. II

http://www.gradesaver.com/the-analects-of-confucius/e-text/section19/

My point is in the section 3

After reading that , you will understand my position.

Don’t think I understand youy position still.

“Tsze-chang then asked, ‘What are meant by the four bad things?’ The Master said, ‘To put the people to death without having instructed them;— this is called cruelty. To require from them, suddenly, the full tale of work, without having given them warning;— this is called oppression. To issue orders as if without urgency, at first, and, when the time comes, to insist on them with severity;— this is called injury. And, generally, in the giving pay or rewards to men, to do it in a stingy way;— this is called acting the part of a mere official.’ "

In the reference above, people have been oppressed and injured. I don’t see the connection in Chapter 3 though, a little lost on that one.

The Tale of Two Jewellry Recipes...

in Guild Wars 2 Discussion

Posted by: Loyn.2830

Loyn.2830

Sorry for bad grammar, I tried my best.

Let’s see the “Exploits” section of the below link first.

https://www.guildwars2.com/en/news/john-smith-on-the-state-of-the-guild-wars-2-economy/

After hours of thinking, I think I have the answer why they got perma banned. And I think they deserved to be punished.

“Exploits are errors in the game or third party programs that create opportunities for players to move outside the conventional means of gaining value (gold, experience, skills, etc.).”

Since crafting rare silk shoulders and snowflake mithril earring of winter are pretty similar.
And John Smith said “I always keep a quote from Edward Coke around to remind me of the effect of informed individuals. Coke states, “Certainty is the mother of quiet and repose, and uncertainty the cause of variance and contentions.”
People asked if snowflake is an exploit 17 days ago, and didn’t get the response. So if snowflakes is an exploit/error/bug sounds “uncertainty” to many people(also to me),but that is not the reason they got perma banned. I believe Anet wont sentence people whom are not well informed to death.

“For example, a player discovers a recipe that allows them to craft items from vendor goods for only 50 copper and then sell back the crafted item for 100 copper. The player now has an infinite loop of value gain. If this were working as intended the game’s currency would hyper-inflate very, very quickly as all players swarmed to this recipe to generate gold”

This looks like the answer, but let’s look the following examples.

Plague crafts from Orichalcum Band*1 Orichalcum Setting*1 CM tokens*200
sells on TP at 31G(highest order is 14G).

Selling a legendary GS at 9500G.

Buying jug of Friesson’s ale from vendor at 16c and selling on TP at 76c.

They all find a recipe or a way that allows them to have an infinite loop of
value gain. Do they get banned? Nope.

Also buying items from vendors and selling back is different from selling on TP.
The former can be seen as exploiting a flaw in game, while the latter ? Since when people pursuing the wealth through the free market is a “crime”?

“Exploits come in waves of mass participation and in the end, if they aren’t dealt with, the economy becomes hyper-inflated. “

ReginaBuenaobra North American Community Team Lead also said
“The number of accounts terminated as a result of this exploitative activity is actually very small—fewer than 200. However, these people are the very worst offenders, and engaged in this exploit to egregious levels—hundreds and even thousands of times. They knew exactly what they were doing and they knew that their activities would damage the economy”

Do you see the answer now? Anet banned them because those people are hurting the economy. That is a serious crime if you are hurting the “gem economy”. Those people just violated crime of incitement to overthrow the state. If earning gold is that easy, who will buy the gems? How does Anet profit ?

PS.I am “100%” support Anet’s decision this time, so I hope this article won’t get deleted. I should not debate Customer Support decisions or actions. I was a fool and now I learn my lesson.

The problem is example after example, people did not do this to influence, the market, the didn’t influence the market, they had no affect other than buy up raw materials. I know first hand many people who got banned for this who a) did NOT make bunches of gold b) didn’t sell any ectos but used them to craft things for themselves.

90% of the people I know that got banned fall into category A, and ALL of them fall into category B.

I ask again, if this killed the market economy why did they wait 17 days to ban people?

Hasn’t most of the “ill-gotten” gold already been dispersed into the game?

Didn’t the overall effect us usage of the TP actually remove gold from the game?

The Tale of Two Jewellry Recipes...

in Guild Wars 2 Discussion

Posted by: Loyn.2830

Loyn.2830

But the notice has been up in the galactic demolitions office for years, and the time to lodge a formal complaint closed months ago. Sorry this highway needs to be built, you had notice.

The Tale of Two Jewellry Recipes...

in Guild Wars 2 Discussion

Posted by: Loyn.2830

Loyn.2830

Special recipes that require a limited event item, it isn’t safe to assume the recipe wouldn’t be special?

The bigger question, which nobody has answered. If this had such a hugely damaging effect on the economy that people MUST be perma-banned, why did they wait 17 days? Wouldn’t the gold already mostly be circulated back into the economy and prices returned nearly to the pre-winter’s day pricing? Not to mention there is a significant amount of money REMOVED from the economy due to TP usage?

The Tale of Two Jewellry Recipes...

in Guild Wars 2 Discussion

Posted by: Loyn.2830

Loyn.2830

A few things that don’t line up. If this “exploit” was so damaging to the game economy because it caused a lot of gold to enter in, why did they allow about 17 days before banning people? Isn’t the damage already done? Isn’t the gold possibly long gone by now?

Also Gold was not “created” through a game mechanic, but generated from other players. Since materials were bought and sold on the TP to “create” gold it could be argued that since a % of each transaction is taken away, this was actually a gold sink overall for the economy while allowing some players to gain gold.

You could also argue the fact price changes on the TP did not damage the economy. Ectoes went down and raw materials went up, I’m sure many people made money on the shifted prices.

Explain to me in simple terms how this broke the economy?

Audio Glitch.

in Account & Technical Support

Posted by: Loyn.2830

Loyn.2830

Isn’t a game breaking bug, but the audio repeats frequently when holding down a key. (control, escape, movement). This is mostly noticeable since I run podcasts in the background and they go back about 1/2 a second sometimes 2 or three times. It also happens with game audio, but less noticeable.

Please remove the Max Headroom effect.

A client for OS X

in Guild Wars 2 Discussion

Posted by: Loyn.2830

Loyn.2830

Oh, this makes me so happy! I’ll be glad to test this client version!

THANKS SO MUCH!

Why I can not cook in GW2 ...

in Crafting

Posted by: Loyn.2830

Loyn.2830

Bacon would be a game breaking addition.

Think about it.

1) All cooking effects would become overpowered with the addition of bacon, people wold CRY for a nerf of cooking foods. Bacon is to awesome.

2) Bacon would kill the database for cooking as it would easily double, possibly triple. Bacon could be added to everything, and why stop with cooking. Bacon wrapped scale helm.

3) If you added bacon to GW2, we would all just cry and bask in a unity we are unworthy to behold. The merging of the two would be too much for the interwebs to handle and it might implode the web!