Showing Posts For LtCleavage.8102:

Beta dragonhunter feedback/thoughts thread:

in Guardian

Posted by: LtCleavage.8102

LtCleavage.8102

I really like the feel of the Dragonhunter, its great as far as i played it up until now.
The only thing that bugs me a little is the Bow 3. It does too little damage for my opinion even less then an auto attack, yes it deflects projectiles which is really cool. But i am not always going to use it in a defensive manner, so for a skillshot i think the damage should be upped a little so you really feel rewared when you hit an enemy.
Thats a big deal in pvp/ Esports as well. When you see that your favourite player hits a really hard skillshot and it has a great effect there is somewhat of an adrenaline rush. And with this one, well its less then an auto attack and 1 stack of blindness.

Norn Rifle Stance Inconsitency

in Guild Wars 2 Discussion

Posted by: LtCleavage.8102

LtCleavage.8102

So to begin with i have been playing Guild Wars 2 since launch and i love it. But there was always one littlte issue i had with my Norn Male character, his rifle Animations seemed out of place. For all two handed Weapons there is a special Animation. But not for the Rifle, this is when running or walking.
I just accepted that as i thought this was the way Anet wanted to portray the Rifle Stance.
But recently i was looking closley at the other races and they all have a unique Rifle animation.

To Bring my Point Accros better i have made some Comparing screenshots.
The idle stance seems to be fine for the Male because compared to Female its the same:

https://imgur.com/a/Lq8pR#6
https://imgur.com/a/Lq8pR#0

But When running or walking the female Norn, as all of the other races have a animation for Both hands grabing the weapon but male Norn weilds it like it was a sword or other one handed Weapons:

https://imgur.com/a/Lq8pR#7
https://imgur.com/a/Lq8pR#3

https://imgur.com/a/Lq8pR#5
https://imgur.com/a/Lq8pR#2

I know this is definently not an issue for most people. And pretty unimportant, especially since the big patch is coming and everything is about that. And i am definetly not hatefully complaing, i just wanted to find an explanation. So i would like to know why this inconsistency in animation in this particular form occoured here ?

As attachment i have added one example so people dont necassarly have to go to imgur.
Edit: Appeartnly this also is the same for the charr, so maybe it is a design decision. This if someone wants to say something regarding that topic feel free to comment

Grettings Lt_Cleavage

Attachments:

(edited by LtCleavage.8102)

Texture Bug on Toxic Gloves

in Bugs: Game, Forum, Website

Posted by: LtCleavage.8102

LtCleavage.8102

As stated in this title there is a texture issue on the Toxic gloves, at least on the Charr male version which i am running. The middlefinger texture seems to be connected to the other fingers because when he seperates his fingers while breathing in, the texture is enlarged quite alot which looks not good at all.
Here i have some pictures , the last one shows the normal extend on the Texture:

Attachments:

Keeping Track of Dungeons

in Suggestions

Posted by: LtCleavage.8102

LtCleavage.8102

So i posted this allready in the Dungeon Thread but i thought here it would fit much better and i would like to know if People have the same Problem.

A problem for me with Guild wars 2 is the Requirement of completing the Story Dungeon before being able to enter it in explorer mode. But the problem is not so much that i have to do the dungeon but that i barely remember which of my character finished what story dungeon, since i somtimes take longe brakes and dont play that acitvly. We have achievments to keep track if we have completed dungeons But these are account wide, still you need to complete the story dungeon with every Character, which i find odd.
Since arenanet has added so much “quality of Life” fixes and updates to the game i would love to see that one adressed.
We have a “My Story” Tag in the Hero Tab which is barley used. It sums up what specific Story Missions this Character has done. And i would love to see a Section in this Tab where it keeps track on what story dungeon i have completed or what dungeon paths, maybe even the amout of how many times i have completed it. As it would be nice to know. And you could compare to your friends and stuff. Maybe with the fastest time on each path or the least amout of downstates. Provide Information so we can keep track. I would love to see something like that.

What do you guys think ?
Greetings LtCleavage

(edited by LtCleavage.8102)

Keeping Track of Dungeons

in Fractals, Dungeons & Raids

Posted by: LtCleavage.8102

LtCleavage.8102

A problem for me with Guild wars 2 is the Requirement of completing the Story Dungeon before being able to enter it in explorer mode. But the problem is not so much that i have to do the dungeon but that i barely remember which of my character finished what story dungeon, since i somtimes take longe brakes and dont play that acitvly. We have achievments to keep track if we have completed dungeons But these are account wide, still you need to complete the story dungeon with every Character, which i find odd.
Since arenanet has added so much “quality of Life” fixes and updates to the game i would love to see that one adressed.
We have a “My Story” Tag in the Hero Tab which is barley used. It sums up what specific Story Missions this Character has done. And i would love to see a Section in this Tab where it keeps track on what story dungeon i have completed or what dungeon paths, maybe even the amout of how many times i have completed it. As it would be nice to know. And you could compare to your friends and stuff. Maybe with the fastest time on each path or the least amout of downstates. Provide Information so we can keep track. I would love to see something like that.

What do you guys think ?
Greetings LtCleavage