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Harathi meta-event stuck

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Posted by: Luinil.5948

Luinil.5948

The meta-event “Seraph Assault on Centaur Camps” in Harathi Hinterlands seems to be stuck on Aurora Glade (EU) server. The meta-event is in the phase “The centaurs have regrouped and are launching a counterattack to reclaim their Cloven Hoof Pass camps”, but the follow-up group event “Stop the centaurs from retaking their camps” never starts and the meta-event never progresses.

[WvW/PvE] The "Healway" Guardian

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Posted by: Luinil.5948

Luinil.5948

I use your build in PvE with some minor adjustments and I have a couple questions:

I either travel a lot, or don’t get many kills with S+F and my Sigil of Life doesn’t stack very high before it’s reset. I think that some “permanent stat” or “on kill” sigil would be a better choice (I can’t use “on swap” or “on crit” because of ICD conflict with Sigil of Energy).

When I calculated numbers for Virtue of Resolve, I noticed some interesting values. With my 1152 healing, VoR passive heals 194 health per second. When activated, it heals for 2500 and gives regen 277 HPS for 8s. That’s 4716 health total, on 46s cooldown. But, during the same 46 seconds, passive VoR heals for 8924 health total. Would it be better to leave VoR always on, unless you need heal right now, or remove conditions, or use Renewed Focus shortly after?

[WvW/PvE] The "Healway" Guardian

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Posted by: Luinil.5948

Luinil.5948

If you are fresh 80 and have very limited options (money-wise), can you go with rare gear until you earn enough money for exotic, or is it better to go with masterwork and save money for missing important upgrades, like superior sigils? I can’t afford both at the same time.

My elementalist is too hard

in Elementalist

Posted by: Luinil.5948

Luinil.5948

Thank you for convincing me to stick with it. It took me three days of reading, theorycrafting and practicing to learn elementalist. Now I have L24, S/D, Signet of Air, and it works. Survivability still on the lower side, but this can be fixed with talents and more skill from my part.

My elementalist is too hard

in Elementalist

Posted by: Luinil.5948

Luinil.5948

When I got first into Tyria, I decided I want a class that can deal ranged damage and is good at dungeons (not interested in pvp). After reading many players swearing by elementalist, I decided to roll one. At level 7, I can sum my experience in just two words: this sucks.

After studing forums, my first choice was D/D and I was immediately disappointed by very limited range of all spells. I looked like I played a melee caster, which was exactly opposite of what I wanted. Every fight included insane kiting and trying to stay in very limited range of my spells and at the same time avoiding enemy melee because of next-to-nothing defense. A veteran mob could two-shot me very easily.

Then I changed to S/D build. While it offered me an improved range, its damage was not good enough. It took me too long to kill an opponent, not to mention that spells like fire 2 were entirely unusable because they cannot hit moving targets.

Last weapon I tried was staff. Now, it was much more enjoyable than other weapons. Decent range and good damage, but I could feel it lacking mobility and utility. Besides, many people here mention staff as less than optimal choice for an ele.

And my question is: From what level can I expect improvement, or rather how can I learn to play when even soloing is hard? Right now I don’t see a choice – I don’t want to play necromancer or mesmer and everyone says that rangers, while good at 1-79, are unusable in dungeons.