Thieves: still good, but culling changes were what really reeled them in. Now some are still good and annoying to kill (in and out of stealth all the time) but you don’t die to a theif because he was hitting you for 4 seconds before he rendered.
Ele: still seems the strongest of my 3 80s (ranger, warrior). The range and AOEs just make him usable in nearly all fights, and I can run him full zerker in zergs if I want, or from tower/keep tops. Or go with tough and D/D still. Changes affected them but not that much IMO.
Ranger: same as before, I like my ranger a lot for a few reasons, a decent all-around char but lacks some punch, though some builds have better than you think survivability.
Warrior: the changes helped to make some new builds but weren’t what I was looking for. I don’t need to be able to chase people down better, was already great at that if I traited for it, its the ‘inability to detach from massive concentrated fire’ that is the problem. Many classes have escape abilities where they take no damage and/or you lose target. Even my ranger has great escapinest because of near constant vigor, so I can dodge a ton (dodging is sooooo much better than absorbing). Warriors get ignore pain but it simply isn’t as useful as my near constant dodging example, or Ele telport, Mesmer escapes, etc. And you really can’t absorb damage in this game, well, you can, my warrior is max toughness and a bit of vit, but you still can get hit for a ton. In GW2 it is all about AVOIDING damage. Good players can stick to my warrior like glue and 3 DPSers will drop anyone pretty fast. Warriors can really shine in some fights, that is a good point for em but in general, they are still so-so IMO. I do like playing my warrior, I just don’t see how players can say they are ‘OP’, that seems silly.
Mesmers: mesmers are still good, just that it seems a good build is no longer viable, which is pretty lame. I don’t like it when devs over-nerf. (or over-buff)
Necros: seem better but not sure why people say they are ‘OP’, they needed a slight boost. But I haven’t fought enough of em yet to say, aren’t a lot of geared necros in WvW.
Gaurdians: not sure, seem same so far.
Arrow carts: like someone above said, you the range mastery and get on one of these and any char becomes OP, heh.
You are completely correct about the escape stuff with warriors. Whenever my group goes against a zerg they seem to tunnel vision on me. My warrior is max tough/vit and even with my condition removal it seems much harder to get out of tough situations.
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