Showing Posts For Lukinos.2401:

Weapon skills

in Suggestions

Posted by: Lukinos.2401

Lukinos.2401

I absolutely agree we need more weapon skills and utility skills as well. My idea is for every 2H weapon like hammer, greatsword we could choose from 15 skills, for main hand weapons like swords, scepters we would have 10 skills and for off hand weapons like torch, warhorn or sword in offhand we would have 5 skills. This change would help us to have more control over our character.

And for the implementation in game:

Current system of unlocking weapon skill seems fine to me, so I would use him. There would be default skills, which are now in game and if we choose some other skill, we would replace one of currently active, through combat it will be unlocked and we can use it as any other weapon skill. This would also help in situations where we want some skill in the different place.

The Commander-system what it is and what needs to change

in Suggestions

Posted by: Lukinos.2401

Lukinos.2401

Note We also need group which is larger than 5, group of 20 people I think is enough.

That’s a crucial thing to make WvW less zerg-based. As for now, most activities center around blue tag basing on rule “follow or die alone”.

Commander should have a possibility of managing his squad. Your concept of grading commanaders is a very good one. But I think it should be made this way:

1. Commander lvl 1- command max 2×5 squads.
2. Commander lvl 2- command max 4×5 squads.
3. Commander lvl 2- command max 6×5 squads.

Raids should consist of max 30 people. It’s a significant force+ it can be managed quite easily.

By that Note I meant groups, which would be used for exaple: guild actions like clearing zone, guild parcitipating in WvW etc. That’s my bad, I didn’t give solid explenation for that.

However you brought up excellent idea that Commander should earn levels and via that his raid size would by increased.

I’d rather just get rid of the commander icons completely as all it leads to is zerg vs zerg from what I have seen. People blindly follow the little commander icons and don’t want to branch out on their own.

That’s true, Commander system right now leads only to zerg vs zerg. So when isn’t any Commander on the map a lot of people don’t know what to do. I saw even actions like 10 people were attacking on reinforced keep gate only with mere weapons. And that’s why WvW needs some organization.

The Commander-system what it is and what needs to change

in Suggestions

Posted by: Lukinos.2401

Lukinos.2401

We all agree, that commander’s interface is right now useless. I personally was considering to buy Commander, but after I had chance to speak with one I was dissapointed what he told me. Fact, that commander has only blue mark on the map and one special command sounds me not enough for 100g. So I’d like to add here a few ideas, how to improve commander, some of them was already mentioned here or on the other posts similar to this one.

1. Squad members should be seen across all map and they should have different color

Right now if I join into the squad I still can see only my party members and others are only green points and it shows only those ones, who are near my position. That’s why I think if every squad member will have same color (orange for example), commander

2. Hierarchy system Commander – Lieutenant – Rest of the squad
Squad has capacity 50 people in other words it’s 10 parties. My scheme is following: Commander have his party of 5 people and also he choose 9 other lieutenants. Everyone of these lieutenats have their parties and they are designated by Roman numerals (II, III, IV and so on) which leads to my next point

3. Commander’s interface
In World of Warcraft was great raid manager, I think this system would suits for the most. Commander would see player’s profession, how many profession of one type his squad have (like 5 warrior, 8 guardians, etc.) and who are the lieutenants. Also Commander should have ability to move with players to place them into parties where he needs them most. He should see how many supply his squad has, not through command line. This all would definitely save a lot of time.

4. Orders

As Commander you will spent some time looking at the map because you need to decide where your squad will go. Imagine this situation: You want to take tower and supply camp. Right now you will probably get the camp first and then tower, but enemy will see swords on the map and they will be prepared at the tower when you get there. Due to this you lost the element of surprise. Thanks to the orders you can sent 1 party to take camp while rest will siege the tower. There’s no need for many commands just simple Attack, Defend, Regroup(Resupply) and I would recommend to place them into the map interface. It can work like this: you’ll choose order, then party which you want to complete this order and then place it on the map. When you will be chosing party, window similar to when you are using waypoint will show up and you choose that party. Only this chosen party will see your order. And if you want to give orders to all of your squad, there would be choise “Select all parties”.

5. Different Commander color mark

If you have more than one Commander on the map, different color marks will help to separate them. Also if Commander write somethink to map chat, his mark will show as well so it will be easy to identify, which commander is writing.
(“mark; commander name: I need help at somewhere”)

6. Commander should be purchased for more than just gold

Right now Commander book cost only 100g, so sooner or later everybody could have it. I agree with that but also there should be 2 other things as well. One of them is Badge of Honor, because they are proof that you played WvW and you understand how are things going on there. I think 250BoH is enough. As the 3th thing you need for Commander book should be some special token, you can get only from other players not by yourself. And this token would be proof that people respect your leadership.

Note We also need group which is larger than 5, group of 20 people I think is enough.

In the end I want to apologize if there are sensences, which are hard to understand, that’s because English isn’t my native language a I know I still need work on that.
Also I’d like to apologize to those, whose ideas I used in my post, but that’s because I found them really useful.

Dagger storm

in Thief

Posted by: Lukinos.2401

Lukinos.2401

I think this elite spell should have increased cooldown on it,
because it’s doing hell of damage and you have it every 90sec,
which is in my opinion ridiculously short time.

Reason why I think this is when you use it, you gain 8 sec stability,
so players aren’t able to interrupt you ( but I was interrupted few times),
you are able to reflect projectiles and doing big damage to everybody within
900 range, causing crippled and bleeding, and you can move while you are spinning.
Also with Signet of Malice you are healed really fast.

For example In WvW I had no problem to get down 5 and sometimes even more people to downed state just pressing it and spinning around and in a while I could do that again.

So that’s why I think cooldown on this ability needs to be raised.