Showing Posts For Lulu.9237:
I think that wouldn’t be really helpful. I’d find it very repetitive and thus tedious if they just changed the rewards and added bonuses for consecutive completions. I would stop playing because I would become bored fiddling around in the area for the upteenth time while waiting for the same exact event I had done recently (and possibly multiple times in a row already). It would drain a players interest of an area quite quickly. It as a good thought though.
Wasn’t sure where to post since I couldn’t post in “suggestions.” Also sorry if this has already been discussed. Found nothing after spending around 45 minutes seeing if it had been.
I feel that some of the dynamic events occur too often. Especially defending events. Countless times I have participated in such an event where X town/outpost must be defended from the attacking Y mobs. I finish it, the town/outpost is saved, the waypoint is free to use, and everyone is happy; for what seems about 5 minutes. Then the Y are attacking X again or have already taken the point.
It’s very frustrating to take the time (probably between 10 and 20 minutes depending on the event and if you have anyone with you) to do the event so the outcome is in your favor only to find your efforts have been undone so soon.
Maybe some of the events should be reviewed to see how long before it restarts and change it? Or for things like defend events, make it so the town/outpost doesn’t fall so easily?