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Dynamic Events too frequent?

in Guild Wars 2 Discussion

Posted by: Lulu.9237

Lulu.9237

I feel you, Riot Inudcer3764. Been there before.

CMF5461 that is true. I would think they could do more with the events, but I don’t know what it would take for them to do that so I’ll leave it alone. Best to talk where I know or at least have an idea of what I’m talking about.

I think my biggest concern about this whole shebang is the waypoints, to be honest. As you get to harder areas, especially in Orr, you see more and more sites always contested with no one ever reclaiming them. Is it because no one is around? Or is it common knowledge that certain outposts don’t stay in our control long enough to make the effort worth it? Or even is there a reason that I’m/we’re missing entirely as to why this is happening?

Yes, exploring is a big concept of guild wars. But if I have to keep running for what feels like 10 minutes straight to get to where I’m going or to get back to where I have died, I’m not going to want to play anymore. I like to take the closest waypoint. Second closest isn’t always bad, just a little set back no big deal. It’s when I have to take the only waypoint accessible (and is usually in the corner farthest from where I want to go) that annoys me. I’m sure I’m not the only one.

Dynamic Events too frequent?

in Guild Wars 2 Discussion

Posted by: Lulu.9237

Lulu.9237

I think that wouldn’t be really helpful. I’d find it very repetitive and thus tedious if they just changed the rewards and added bonuses for consecutive completions. I would stop playing because I would become bored fiddling around in the area for the upteenth time while waiting for the same exact event I had done recently (and possibly multiple times in a row already). It would drain a players interest of an area quite quickly. It as a good thought though.

Dynamic Events too frequent?

in Guild Wars 2 Discussion

Posted by: Lulu.9237

Lulu.9237

Wasn’t sure where to post since I couldn’t post in “suggestions.” Also sorry if this has already been discussed. Found nothing after spending around 45 minutes seeing if it had been.

I feel that some of the dynamic events occur too often. Especially defending events. Countless times I have participated in such an event where X town/outpost must be defended from the attacking Y mobs. I finish it, the town/outpost is saved, the waypoint is free to use, and everyone is happy; for what seems about 5 minutes. Then the Y are attacking X again or have already taken the point.

It’s very frustrating to take the time (probably between 10 and 20 minutes depending on the event and if you have anyone with you) to do the event so the outcome is in your favor only to find your efforts have been undone so soon.

Maybe some of the events should be reviewed to see how long before it restarts and change it? Or for things like defend events, make it so the town/outpost doesn’t fall so easily?