Showing Posts For Lume.9735:

Out of End Game? Create a never-ending game

in Guild Wars 2 Discussion

Posted by: Lume.9735

Lume.9735

I’d like to point out that raid content does not equal gear progression.

Contrary to the popular belief, there’s no law in this world which forces game companies to design raids with better loot than the rest of the game offers.

I’d personally like to see very slow gear progression, but the improved items should be available to even those who never do raids or smaller instances.

Quests don't give enough XP

in Guild Wars 2 Discussion

Posted by: Lume.9735

Lume.9735

I’ve also noticed the insufficient experience gain in the beginning of the game, but like said before, it seems to get into a balanced state at around level 30. Nonetheless it can be frustrating when you have to constantly fight against mobs who are 2-3 levels higher than you while you don’t even have all your skills. The atrocious mob respawn rate doesn’t really help either, but that’s another topic.

You should not have to visit other lowbie zones for additional XP. I can’t see any point why you should. Most games have it so that you can complete one zone without the need to waste time by jumping between zones. I believe this was intended in GW2 as well, but this part of the game seems to be poorly optimized at the moment.

To level fast enough you should only need to do the Hearts, Points of Interest, Waypoints, Skill Challenges, Vistas and maybe a couple of events. Nothing more.