Showing Posts For Lumea.6845:
If you think Gliding is useless and the maps weren’t designed around it then I don’t know what I can do to help you – you are just wrong and I cannot fathom how you even approached that conclusion.
You don’t seem to understand, do you? The PROBLEM is that maps were designed for a LACKLUSTER mechanic.
Gliding is useless. It was never needed. Vanilla GW2 is easily traversable on foot. There was no reason to include gliding to make traveling is easier. It is a flavor mechanic, a sell feature, that is ultimately boring, useless and unnecessary. And the maps suffer because of the backwards philosophy.
If you think gliding actually serves a purpose then you lack the ability to see the intention of certain designs and features. There is nothing wrong with that., it just means you are still a bit inexperienced in these areas.
You are all over the place..
" It is also a game, that needs to be approachable instead of realistic." + “Gliding is also very poorly impleneted for a big feature. It is essentially slow fall, which gliding in real life is not.”
Contradict yourself and others don’t need to.“You fail to see other’s PoV and thus to see facts.”
Pretty sure thats what Young Earthers say xD“And they don’t give statisfactory feeling, because you feel crippled from the get go.”
So being able to overcome the ‘crippled’ feeling would be unsatisfying? No I’m pretty sure it would be..Just take a breath and think, try using your class to its full and consider remembering the map as you explore it.
1. It is not contradictory. You are comparing map design to traveling. Apple to orange. Gliding would be fine if it would be a necessary addition. Like mounts in WoW: boring but they are useful. Gliding is boring and useless. Maps were specifically designed for a mechanic that was never needed nor is good. That should NEVER be the case. If you design your maps for a mechanic, that mechanic needs to be super good. If you cant do that, you design the mechanic for the map.
2. No game should make you feel like you are crippled. Your character was at its best in vanilla and in HoT you are crippled because you can’t do this, that. You are constantly reminded that there is a cool thing that you cannot use yet, which is discouraging.
One of the worst expansions I’ve ever played. And I love vanilla GW2.
Yeah, no. You fail to see other’s PoV and thus to see facts.
“Optional work is not grind.” That’s very much true. However it is not optional, therefor a grind. Let me explain. Let’s assume you are a person like me and these dynamic events not high on your priority list. So what else to do? Plenty! Story: a huge drawing force for many players. Let’s do it! Oh, wait… it’s gated for no reason after the first. Fine, let’s get gliding even tho I don’t care about it. Done! Story time… and gated again. And again. And again. Fine. I’ll do something else.
Map exploration! Oh, shoot, not only the mobs 3 shot me, but I can’t even get to where I want because, a) the map is confusing and doesn’t provide enough info, b) mastery gated. Whatever, I’ll just work on Hero Points and unlock my elite class. What do you mean I need masteries for that too? And also 70% of them are not soloable.
FINE! I’ll do the events which the game FORCES me to do. Even tho vanilla GW2 is well known for its flexibility. OH. Most of them are ridicously hard (like Veteran mob oneshotting my warrior with a non-telegraph, no cooldown move) and others are ALSO mastery gated.
So it is a grind in every possible definition of the word, because you have only one choice to gain xp: events. You can get some from story missions, yes, but those are gated too.
The purpose of the mastery should be a side thing, that keeps you motivated, but doesn’t become your main focus. But in HoT EVERYTHING is about masteries or lack of them. And they don’t give statisfactory feeling, because you feel crippled from the get go.
“Thematically, Heart of Thorns Masteries are incredible. It is rare to see mechanics married so well to story themes. Think on it. You’re in the jungle. It is a hellish warzone. Navigation is confusing and dangerous. " It is also a game, that needs to be approachable instead of realistic.
“The design of mastery “grind” IS fair.” No. I explained why.
Gliding is also very poorly impleneted for a big feature. It is essentially slow fall, which gliding in real life is not. No wind, instant turns and boring in general. Sure there would be gameplay concerns with wind for example but there is a silver lining.