Showing Posts For Luminair.7593:
Act III: Truce
- At the same time the undead had become more relentless, attack on outpost and both Cathian and Pact forces had come under constant attacks.
- Theories on Zhaitan revivals, so tentative truce to focus on the undead.
- Resolution for the faction discoveries in Act II.
o Tyrian: remove separatist from influence the war, and the senator scheme are exposed.
o Charr: Stopping the Flame Legion from claiming Orr, and a worthy opponent in the human so they respect that.
o Asura: Traces down the Inquest and proves that those invention are unstable and will do more harm than good for those involve in using it, they would be glad to help to bring tech “purity” to those misguided.
o Sylvari: Extract the promised from the Canthian that the land surrounding the world tree is theirs and discovered that somehow this tree had influence members of the NC. They had to put it down but a sapling is take back to the grove to in hope.
o Norn: more glories at fighting Jormag than human, confirm that yes the elder dragon are scheming against each other and Jormag forces had somehow succeeded in getting something from Orr, and he will start moving soon.
o Canthian: truce with other to deal with the undead and stabilizing their settlements on Orr. Expose the influence of his brother to get him killed to his other brother who was sent to investigate his involvement and progress in Orr. With the death of their father, arrives the news that the third brother back in Catha had declared them both traitors the empire had plunge into civil war separated into three factions between the three brothers:
? Peaceful: want to open border trade with other nations promote culture exchange.
? Neutral: keep the same policy, but no more war with Tyria concentrate on Cantha.
? Hostile: No peace until all Orr is under Canthian control and all other race must leave.
? Discovered some branded enemies in the hostile factions.
- Truce is set up and heading back to Cantha, even the neutral faction grudgingly decided they allow a team of specialist to deal with the dragon influence and that the forces of the hostile princes is stronger than both of them since he had been moving and dispersing their forces in Cantha while they are both in Orr.
Act IV: Conflict resolution
- Participate in supporting either peaceful or neutral to lay more claimants to the throne between the two brothers, by doing quests that are supportive of the population while declaring your side. (like joining an order)
- Discover which elder dragon is influencing the branding. (sea elder is likely)
- Fights the Hostile faction and taking back Kaineng city.
- Find out that the hostile prince is not in league with the elder dragon, he is just acting on his own, and the elder dragon is just taking advantage of the chaos causing the death of the emperor to destabilize the empire, so two sides are just using each other for their own ends.
- Track down the source of the dragon branding and contain it in an area.
- Win the civil war by helping push out the hostile force defeat their prince in the final resolution, except for their stronghold in the mountain regions. He escaped.
- Have two brothers discuss the future of Cantha naming the new emperor with a style name so it will be ambiguous which one had won in the storyline.
- With the truce in Orr, rebuilding in Catha, and Canthian promised more help dealing with elder dragon threats, we can discover the mysteries of the increase in undead activities in Orr. Clues pointed to the direction of Eloha (next expansion) and growing threat from Jormag, the pact will need more help from Canthian military to keep Orr from complete overrun.
STORY LINE: divided into four acts
Act I: warfare
- Fight rages on missions to capture points of interest, seeing warfare.
- Puzzle the other side motivation for the war.
- Set up base of operations/defend base of operations.
- Saboteur the other side supplies line. Stabilizing controlled territories.
- Push further into undead territories.
Act II: intrigue
- Discovered issue within our side of the war. Story differs for each race you choose to play as.
o Tyria Human: Separatists help the Canthian because it is a human supremacy nation, so they funnel tech and info to the Canthian, and paint the picture of the Tyrian kingdom had been declining due to all the other races and Orr rightfully belong to human. A senator hoping to capitalized on this want to set up his own kingdom and think he can swoop in after all the forces are weary from the fighting.
o Charr: criticism, they had gone a bit soft on the human, so another all out war and expansion sounds good. Flame Legion wants to set up base in Orr, because of magic that can sink a continent is too great of a weapon for them.
o Asura: The Inquest is desperate for fund and resources so they begin selling tech to Canthian for resources and promise of land to resume their way. The Asura naturally do not like their tech being sold out, is hostile to those they viewed as proliferating and perverting their inventions.
o Sylvari: another World Tree in Canthian controlled territories, so they worry that it can be corrupted.
o Norn: Battle and War for sake of glories (secret first time seeing elder dragon are not working with each other – Jormag want to take Orr to expand his influence.)
o Canthian: Growing political tension between three princes each for their own reasons.
? One in Orr finds out that basically he had been sent on the impression that he will fail and dies there. His brother had influence the decision to pave his way to become the next emperor.
? He find outs and begins to admired the way these different cultures and work together to bring down foes such as Zhaitan.
? The emperor dies.
Bear with me long wall of text and multiple posts about it will follow but here are my thoughts on what I want to see on the next expansion.
Cantha expansion:
Setting: A few years earlier the other side of Orr, the first expedition to expand into Orr failed. A Canthian prince that was head of the expedition had ordered a retreat, but the fort still remains on Orr.
Current time after Zhaitan falls, another expedition by a different prince find Orr without Zhaitan but undead are still a major influence. He manages to establish a foothold on the shore and decided to push on but encountered the different forces on the continent. Xenophobic, startle they attacked; so now Orr had a tri-warfare between the pact, undead and Canthian.
Reason for attacks: Cantha
- See the Tengu, so automatically assume that these birds is behind the undead and with the history of distrust it’s easy to come to that conclusion.
- Many cultures Charr, Norn, human, asura and sylvari mingle, that creates culture clash for the singular race Canthian.
- Discovered some agent of the Whisper in their war camp, which creates conspiracy notions.
- Push on by political reason by the first prince that had failed.
- Discovered that their district in Divinity Reach collapse, that had spark another conspiracy that these Tyrian are after them so they should strike first.
- Resource expansion, politic, and belief in human supremacy.
Reason for attacks: Pact
- Their agents had been capture by another forces out of nowhere and last report had been “hostile” so appropriate counter measure are deployed.
- With the death of Zhaitan, came the issue of which nations had claim to Orr so a war with an “unknown” force are an excuse to build up presence in Orr and later lay claim to it.
- Culture clashes just the reverse of Canthian.
- Undead are still a present which is troublesome, and they had assumed that with the death of Zhaitan it would be cease to be a problem, but it had not. Another force on Orr is just too much for the issue to be a coincident.