Showing Posts For Lux.1792:
Just finished Path 2 & 3 of Arah 30 minutes ago, both PUGs. It was quite the pleasant experience, playing with experienced and inexperienced players.
Path 2 was easier on lupi since we were running with experienced players, only resetting once due to accidental loss of aggro.
Path 3 was a little harder only due to the fact we had 2 beginners who didn’t bring a ranged weapon. Lupi reset four times that run, three of them during phase 3, and one done intentionally to reset grub count.
The main tactic we used to kill him both runs was simple: Hit and run, pull him away from downed players. If we couldn’t get them up in time, we’d pull lupi away from the dead body and leave one or two people behind to res. Knowing who could pull lupi away was important, since we’d rely on them to kite while we res’d. Finished the runs pretty smoothly, considering it was a PUG.
tl:dr Lupi is doable with PUGs, plan ahead instead of banging your heads against a wall.
Sometimes I feel we’re either playing different games, or Anet is introducing disguised staff as regular players in forums.
Lupi really isn’t as hard as people make it out to be. The biggest struggle with fighting Lupi in my opinion, is getting new people to learn his very predictable patterns.
Ever since level one, all the game shows you is that zerging a boss will eventually kill it.
Put Lupi into the picture, and the game changes completely. The recent WP change will just force people to realize that mindlessly running at a boss comes with heavy penalties.
Honestly, I wish all final dungeon bosses were as well thought out as lupi. If any dungeon outside of COE and Arah had well thought out and challenging bosses instead of Ghost Eaters and Fire Effigies, the community would be more open to a challenge, rather than turning tail at the hint of opposition.
Think what you will, but this is a sign of good things to come.
Just finished Path 2 & 3 of Arah 30 minutes ago, both PUGs. It was quite the pleasant experience, playing with experienced and inexperienced players.
Path 2 was easier on lupi since we were running with experienced players, only resetting once due to accidental loss of aggro.
Path 3 was a little harder only due to the fact we had 2 beginners who didn’t bring a ranged weapon. Lupi reset four times that run, three of them during phase 3, and one done intentionally to reset grub count.
The main tactic we used to kill him both runs was simple: Hit and run, pull him away from downed players. If we couldn’t get them up in time, we’d pull lupi away from the dead body and leave one or two people behind to res. Knowing who could pull lupi away was important, since we’d rely on them to kite while we res’d. Finished the runs pretty smoothly, considering it was a PUG.
tl:dr Lupi is doable with PUGs, plan ahead instead of banging your heads against a wall.
It obviously depends on what server you’re in. It isn’t that hard to believe that some losing team would camp a shiny chest with arrow carts and catapults just to annoy players on other servers.
In my experience, it’s never been that hilariously large.