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Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: LynneBat.4851

LynneBat.4851

I don’t think this is entirely their fault. They intended for us to use different tactics than we do, and we broke it. I’m sure they’re working hard to fix it.

I’d say the mechanics of the actual fight forced people to use different tactics. On my server, it didn’t matter how much we split and evened up teams — there simply was never enough DPS to get the Knights down in time. The only way our server could get to the next event was by Zerging. So now everyone’s in a perpetual loop of thinking the only way to beat it is to Zerg — despite the possibility that fight mechanics were tweaked in some of the mini-patches yesterday.

Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: LynneBat.4851

LynneBat.4851

I would like to point out that the ONLY reason that people started Zerging the Assault Knights was because everyone kept failing whenever we split up. There was barely enough time to take down one Knight in that time in smaller groups. One guy in overflow was like, “Hey, we tried zerging it and finally got them down!” so then it became THE strategy to get them down. Even with full maps, splitting up was not working. People weren’t zerging for loot (although I have to admit, that’s a great perk). They were zerging to actually finish the event.

Since that last minor patch, a lot of people keep suggesting maybe Anet made it possible to do the “right way,” but everyone’s still convinced zerging is the only way to get to the Beachmaker. The devs kinda shot themselves in the foot on this one.

But I would also agree with others that there needs to be something done about the drop rates for the Power Cores. Some of us have run this event dozens of times with absolutely no loot — let alone random drop Power Cores. I keep running it because I know others need the achievs, and they can’t do it alone. But in the end, I want my loot. Good to know the loot issue is being fixed, but the Power Core drop RATE needs to be increased to accommodate the loss due to the bug.