Hi!
I main engi and have two very different wvw builds. One is a tank that stays on tag and is build around the aoe effects of bombs. The other is a rifle SD roamer. I also roam with the tank just to troll the 2 spamming thieves.
Here’s the tank: http://gw2skills.net/editor/?fdEQJAqelUUpPrlcxdLseRiaBNqzE6bkxAIyQmlPFBA-TVSFABUfCAAw8XvHQgw0TEz+Dip+TpKBBT5nyPIASBUk0I-w
Bomb heals, backpack regen, stabilized armor, protection injection, and saffron bread mean that you stay alive even without stability. Also, I swap between e gun and rocket boots depending on the situation. The aoe blinds, fire fields/blasts, water fields/blasts, aoe cripples, and aoe immobilizes make a huge difference in large-scale battles.
Also, if you want to roam with this build, keep rocket boots, swap melandru for perplex, et voila! Max troll specs roamer. So long as you avoid condi-bombs.
If you want to back-line, take rabid gear, grenades, grenadier trait and stay close enough to hit enemies, but far enough to stay out of their range. Be aware that with grenades into an enemy zerg, you are extremely susceptible to death by retaliation. You can die without being attacked if you’re just spamming and not paying attention.
All engi builds are just a framework and are useless if you don’t use the appropriate skill at the right time. Knowing when the burst is coming so you can gear shield, using interrupts against your opponent’s heal to keep them defensive, picking up the heal turret vs. blowing it up, etc. can make the difference in a fight of any scale, be it 1v1, 3v1, or z v z, no matter the build.
Hope this helps! Feel free to question any decision I’ve made/make fun of the stupidity of my choices! I’m ok with that. I’ve changed both my engis’ builds so many times that I’m currently broke due to armor/rune costs.
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