Showing Posts For Lythium.7153:

Hardcore Character Challenge

in Guild Wars 2 Discussion

Posted by: Lythium.7153

Lythium.7153

Why in the world would you restrict the armor to vendor/crafting only? Seeing as you can very often craft better stuff than 90% of drops it doesn’t make sense. I would restrict to only drops and crafting and not permit vendor armor. But hey, good luck to you.

Necromancers need buffing

in Necromancer

Posted by: Lythium.7153

Lythium.7153

Death Shroud doesn’t remove stuns…

didnt say it removed stuns but if a warrior bull charges you or you get knocked down or dazed you can still go into death shroud and still can fear or if you feel like it eat the burst with your life force in death shroud

oh wait the warrior bulls rushed you with balanced stance and frenzy, now what?

oh, and the people you’re ‘1v1ing’ are most likely baddies.

Well, like he said, your DS will eat the warrior’s damage (provided that you have enough lifeforce).

So, you might want to rephrase your question as “oh wait the warrior bulls rushed you with balanced stance and frenzy while you have no lifeforce, now what?”

Not to mention, if they use that combo, they just blew 3 out of 4 of their utilities, and you can proceed to stomp them.

Reanimator Trait

in Necromancer

Posted by: Lythium.7153

Lythium.7153

The trait is completely useless even for MM specs. It summons a minion that lasts like 5-8 seconds, does almost no damage and dies right away. In fact it’s half dead by the time the graphic for the summoning is done. The only thing it does go well with is the death nova trait, but I really don’t like having a minor trait’s usefulness be 100% dependent on a major trait we may or may not use.

Staff vs. Axe

in Necromancer

Posted by: Lythium.7153

Lythium.7153

Xanitus covered it pretty well in his post, however I want to state again that the heal of staff #2 is very very nice in keeping your minions up. Seeing how the only other activation heal would be from focus, since you don’t use it I would really suggest you pick up the staff. It makes your minions a lot more durable and you can finish fights with them at full health.

As far as the auto attack, I have nothing to complain about. It’s no dagger, but does better than the axe. Being able to self combo into aoe weakness is also amazing support for your minions (through staff 3 and 4). The #5 fear is very short, but still gives you some breathing room. All in all, the staff seems to have been made for the MM build, despite what people claim about the axe.