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Shall i continue playing a Ranger in PvP

in PvP

Posted by: MKL.1375

MKL.1375

My team is running currently a ranger (Sword, Torch- Axe, Dagger), he was very usefull before the respawn timer update as a great roamer who was able to win nearly every 1 vs 1 and neutralize the Far Point. Now with the individual respawn timers, all Top Teams are running now teamfight focused builds. We also need to change and imo Rangers with their single target dps are not viable in Teamfights and therefore I think as long as the respawn timers are individual, rangers are not a good choice. Sorry to say that.

For reference reason before I get flammed that I have no clue: My team consists only of players within the top 25 EU Qp Rating and we daily deal with all the top teams, so I also now what the best teams are running and there I can say that I barely/don’t see any ranger.

Hope that helps in the decision making process.

My idea about Glory Reward

in PvP

Posted by: MKL.1375

MKL.1375

This is my first post on this forum, although I read it every day. I currently have r40 and 60QPs and maining Guardian and only play paid Tpvp and I find that the glory distribution is very unfair. I play every evening with my team and it results every match in the same situation. The roamers get 150+points and I get around 30. That means I started with a higher rank than my teammates, but now they all surpassed me. You find the same in all top teams. See Jumper, he is thief and gets around 250+ points a game and is already r51, where point deffers get way less points.

1. I know it’s the fault of the conquest system, therefore you need pointdeffers.
2. I know that the Glory rank is unimportant (but I also want my flame legion armor for the same effort(time, attention, concentration) my teammates put into the game)
3. I know that when the guardian is lucky and participates in teamfights he also gets some points, but if you did your job right, the enemy team will ignore your point and will not visit you again for the whole round. That means I can only help by calling enemy movements, call low allies and what conditions they have on and fight some 1 vs 1 with their roamers, where the thief or whatever gives up after 1-2 minutes and just leaves.

As conclusion this means: Although I participate fully in the games, theorycrafting and try to support my team at all cost I get no glory reward in comparison to a thief walking around and even having more action and fun.

I played monk in Gw1, botlane support in LoL, and medic in battlefield titles and everywhere I get rewarded for my effort and support.

My idea: In paid: Give all teammembers the same glory amount(and rank points ofc), in hotjoin and free tpvp I dont care because it’s just a noobish zerging and farming fest I do not want to participate in. Ppl said to me, guardian then have to play hot join during queue up times in paid to keep up with the team. However, I dont want to play these zerging (5vs5 isnt any better as ppl always leave in the losing team).

And finally for the ppl saying: I dont deserve more points as I only stand on the point and deff it whereas my teammates do all the work at other points: I love support and would be more than happy to participate in teamfights as full support Guardian, but the current meta and this kitten conquest mode needs heavy tanks, especially with this useless update of making individual respawn timers, destroying split builds and buffing teamfight focused builds. (My team had to change it’s 2-1-2 roaming strategy for a teamfight based strategy to be in line with CN,Onibawan etc. which all now run heavy condi, teamfight builds—> whoever wins the first teamfight has a huge even gamebreaking advantage., but this is another topic)—>Further it takes all the tactic variations out of the game, but again not the topic here.

So please anet change the glory reward system in paids. All point deffers, off-position players want fairness in their rewards.

Thank You and sorry I not a native English speaker.

Edited by moderator: removed Code of Conduct infraction from the thread title

(edited by Moderator)