Showing Posts For MaN.3871:

Game crashes, Character may be bugged

in Account & Technical Support

Posted by: MaN.3871

MaN.3871

Same here m8

—> Crash <—
Assertion: currentView != VIEW_GAME_LOAD
File: ..\..\..\Game\View\Default\VdfContext.cpp(2339)
App: Gw2.exe
Pid: 3188
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 30318
When: 2014-02-25T21:26:58Z
Uptime: 0 days 0:00:27
Flags: 0

—> System <—
Name: MAN-PC
IpAddr: 192.168.1.5
Processors: 4 [GenuineIntel:6:10:7]
OSVersion: Windows 6.1 (64 bit)

—> System Memory <—
Physical: 5080MB/ 8160MB 62%
Paged: 12516MB/16321MB 76%
Virtual: 2721MB/ 4095MB 66%
Load: 37%
CommitTotal: 3805MB
CommitLimit: 16321MB
CommitPeak: 4365MB
SystemCache: 4426MB
HandleCount: 20314
ProcessCount: 55
ThreadCount: 802

—> Process Memory <—
Private: 997MB
WorkingSet: 924MB
PeakWorkingSet: 926MB
PageFaults: 771587

—> Game Context <—
MapId: 18
Flags: 0×241
ElapsedTime: 00:00:00

—> World State <—
<WorldState BufferCapacity=“38160000” BufferUsed=“9920894” DrawCalls=“2164” Fps=“31” EffectLights=“0” Lights=“84” Materials=“384” Particles=“7748” Submodels=“2164” TextureLoadsPending=“91” TextureMemory=“263831516” Triangles=“1509549” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“18672968” CameraPos=“-285.382, 101.39, -1485.8” CameraFwd=“0.231837, -0.946387, 0.224951” MapName=“wZY+N.F5ht7” MapNamespace=“WRBom” MapSector=“IJwR+.bL3IC” MapType=“Public” MapFloor=“38” MapId=“929” MapTimeOfDay=“1.000000” PlayerFacing=“0.236479, -0.971637, 0” PlayerPos=“-146.281, -466.438, -1264.23” PlayerVelocity=“0, 0, -16.0004” />

[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]

—> ClientContextThreadProc Thread 0xed0 <—

—> Trace <—
Pc:00411551 Fr:05c8fe14 Rt:0041375d Arg:3f859ee9 1222807c 05c8fe74 0000000c
Pc:0041375d Fr:05c8fe38 Rt:00416f9f Arg:3f859ee9 00b5503f 03cc1b88 03cc1840
Pc:00416f9f Fr:05c8fe80 Rt:00b5147f Arg:03cc1840 03cc1884 12228070 00000008
Pc:00b5147f Fr:05c8feec Rt:00b517d9 Arg:a39b1647 00000001 0101353b 035c5ef8
Pc:00b517d9 Fr:05c8ff24 Rt:00b518af Arg:00000000 03cffba0 006f373f 00000000
Pc:00b518af Fr:05c8ff44 Rt:00950d8d Arg:03cffba0 a39b161f 00000000 035c5ef8
Pc:00950d8d Fr:05c8ff7c Rt:00950e35 Arg:00000000 05c8ff94 7632336a 035c5ef8
Pc:00950e35 Fr:05c8ff88 Rt:7632336a Arg:035c5ef8 05c8ffd4 77859f72 035c5ef8
Pc:7632336a Fr:05c8ff94 Rt:77859f72 Arg:035c5ef8 735a1627 00000000 00000000
Pc:77859f72 Fr:05c8ffd4 Rt:77859f45 Arg:00950db3 035c5ef8 00000000 00000000
Pc:77859f45 Fr:05c8ffec Rt:00000000 Arg:00950db3 035c5ef8 00000000 085b0000

—> Thread registers <—
eax=05c8f9dc ebx=00000000 ecx=00000000 edx=00000040 esi=00000000 edi=00000000
eip=00411551 esp=05c8fdf0 ebp=05c8fe14
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00200246

eax-32 05C8F9BC 25b60bf0 006f9125 00000000 05c8fa2c
eax-16 05C8F9CC 7540c40d 05c8fa2c 7540c41f 05c8f9dc
eax 0 05C8F9DC 80000003 00000000 00000000 7540c41f
eax
16 05C8F9EC 00000002 00000002 32e06300 00000280
eax+32 05C8F9FC 00000024 00000040 05c8fd60 05c8fae0
eax+48 05C8FA0C 05c8fa30 00954ae8 05c8fae0 00000000

—> Code <—
00411531 8bf18b06 8b908000 0000ffd2 83f80d75 ……………u
00411541 16682309 0000bac4 7c2f01b9 f07c2f01 .h#…..|/…|/.
00411551 e88a7d2e 005ec383 f80b750d 8b068b50 ..}..^….u….P
00411561 586a0a8b ceffd25e c383f807 750d8b06 Xj…..^….u…
00411571 8b50586a 068bceff d25ec383 f802750b .PXj…..^….u.
00411581 8b068b50 586a018b ceffd25e c3cccc56 …PXj…..^…V