Showing Posts For Macfut.3591:

[Feedback] New Legendary Bow [merged]

in Guild Wars 2 Discussion

Posted by: Macfut.3591

Macfut.3591

As a part-time 3D animator, modeler, and printer, I am surprised but don’t blame them for not being able to rouse up something better in the given time. I guess their team is really small. I assume it was the special effects and wrestling with the game engine that were the major time sinks. It is a bit frustrating that I can’t simply whip up a model to use in game myself. Admittedly, I’d probably make it not low poly enough to run on gw2 and add way too much cloth physics or unique animations to it.

Gotta agree with Ardid.7203, if you want to make it unique and you are naming it after Indian man-eating tigers, go with an Indian style! It would fit with the whole jungle theme anyway. Honestly many of these new skins really feel like they’re being made by the same guy with the same style. Also, waaay too chunky, like the worst kind of baroque. The latest Spectral Weapons, are so much better done. Even Tigris looks slightly better, sleek and deadly, not counting the sweet special effects of course.

If they’re having trouble coming up with ideas for weapon sets, they could always just poll a few by us, no? I don’t know about you, but it is easy for me to tell if something will be popular as outsider, but hard to tell if it will be unpopular while I’m making it.

Gotta give props for the tiger hunt and everything though, feels like a more legendary journey for sure compared to the original legendaries, though legendarily grindy as well. And in general, even if mediocre and I’ll never touch the content, it’s nice to have new stuff.

WvW Should NOT Be A Part Of PvE World Completion

in Suggestions

Posted by: Macfut.3591

Macfut.3591

From what I’ve seen both sides make good pts. For my part I enjoy both PvE and WvWvW, but I have to side with the OP here. The reasons:
1. The main reason is that the way it is now is incredibly unfair to those on bad Wv3 servers.
Legendaries are about the player achieving something butt clenchingly hard (a la Mad King’s Tower), not about being lucky enough to be on a decent server. The level of difficulty is not equal for everyone as things are. I am on a server that is dominating Wv3, but if anything I feel sorry for those we’re up against . Every time I check (daily) we have 90-100% of EB and our home map, and we’re usually chewing on 20% of the other two maps as well. Any explorers from other servers seen are instantly killed for loot, or worse, just laughs.
2. The way things are now encourages server transfers.
3. The way things are now causes clogging of maps with non-Wv3 playing explorers. My server has that problem daily.
4. PvEers already have to go to Wv3 to get the 500 Badges necessary for the Legendary, monthlies, and sometimes even just for karma. No additional incentive is really needed to get them to give participating in Wv3 a try.
5. 3 of the maps are just copies of each other, hardly “exploring.” At least if Exploration required fullfilling each path of each dungeon, it would be a different experience each time (though that requirement would be unfair to those who hate dungeons).
6. Lore wise the Mists aren’t part of the rest of the world, as previously mentioned
7. Some arguments for keeping the Wv3 exploration requirement could easily be applied to the PvP as well. PvP is part of the game too, and arguably the devs wanted to focus more on PvP than PvE for the game, yet PvP is completely unrequired for the exploration completion and Legendaries.

I agree somewhat with those saying that Wv3 is more like PvP than PvE, having played a bit of both. In PvE you don’t get a charr teabagging your dead corpse. What is the player “versus” in Wv3? A server, aka a crap ton of people that would love to kill you for loot, or worse, just the schadenfreude. Admittedly, some of the time they’re just running supplies, etc., but the primary opponent of the Player is other Players, aka PvP. Which isn’t to say it is PvP. Its a hybrid of PvP and PvE, just more PvP than PvE.

I agree with those saying not to make it easier to get Legendaries and World Complet, though. It doesn’t mean squat if everyone has it. Just level the playing field, so being lucky to be on a good server doesn’t determine your ability to get the last 3%. If anything, level it so that it is harder, but in a different, fairer way.

I would suggest limiting the Wv3 map completion to EB and homemap. For Wv3, other requirements that more directly encourage Wv3 participation but don’t rely on being on a good server, like helping to successfully capture XX major structures, could be in place instead. In addition, PvE requirements like completing all dungeons could be added to maintain overall difficulty level, or something. I dunno. But I do feel things have to change.

Not to troll or anything, but I suspect most of those opposing changing the requirement are those who either are not on a bad Wv3 server, got Wv3 completion already, got a legendary already, and/or are not very interested in world completion or Legendaries. I suspect they subconsciously just want to prevent anybody else from getting it in order to make their achievements more exclusive, don’t realize how hard it is for everyone else not as fortunate, and/or have different priorities than players who are gunning for completion and/or Legendaries.