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Longbow autoattack range

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Posted by: Machiners.1297

Machiners.1297

yes, i know, but somehow i kind of feel it got even shorter now

Longbow autoattack range

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Posted by: Machiners.1297

Machiners.1297

Is it just me or did the LB autoattack range get reduced? It still hits, but you have to manually press 1 the entire time. You had to do that even before the patch at max range, but now it’s even in middle range.
my guess is that it has something to do with the 30% faster traveling time of bows as it feels as if it got reduced 30%.

Should I bother with Longbow?

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Posted by: Machiners.1297

Machiners.1297

Experiment with those 2 Bows in the mists with the Golems.

My conclusion:
Ideal position for LB (far away) kills the Golem at the same rate/little slower than the SB in an unideal position (from the front, so no bleed; everything untraited, no additional bonus in anything). The skills 2 and 3 on LB don’t make the Golem die faster than autoattack(only a tiny bit). The 2nd skill is only better than autoattack if there is a combofield as the chance of activating a combofield is higher. The 3rd skill is good if you are in a group as everyone gets something from that.

Overall i must say that the Skills on LB are much more fun/useful/interesting than on the SB, but when you are going full on dmg (doesn’t even have to be conditiondmg) you are better served with the SB. Unless that extra range is really important for you.

But i hope you/someone can back this up. Try it out yourself

PvE / PvE dungeon build-questions

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Posted by: Machiners.1297

Machiners.1297

your math is a bit off: 50% x 33% = 16.5% not .165%

ah yeah, sry that’s what i meant, my bad. still, It’s like every 6th shot will get you bleed, which is nothing much.

I maybe have to also point out that my build mainly gives bleed. While this is cool an all, it’s not so good, when there are 2 or more other condition guys on the team in a dungeon as the cap is 25. With traps you at least also get fire and poison

PvE / PvE dungeon build-questions

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Posted by: Machiners.1297

Machiners.1297

ok, thx very much for the info, it really helped me alot.

I’m now going for Condi/power (not condi/prec, i have something like 8-10% crit chance)

my build and skills are now like this:
(link didnt work, sry)
20/0/30/5/5 with traits like: I,VIII / – / VI,VIII,XI / – / – with 10 unspent traitpoints
Skills: sharpening stone, Zephyr, lightning reflexes/Entangled

I’m more or less happy with my build. I will probably spend my last 10 points on Beastmastery, so i can save my pet more often and get more quickness, which i also get from Zephyr, with 20% cd reduction. So i can get high bleeds on a target really fast.

I have seen many other condition builds on the forum which are trap reliant and are going for Condi/pre. Are traps/prec/critdmg really worth the -quickness/ -survivability/ -pet health/ -condiremoval/ -a stun breaker? I mean the Trait “Trap Potency” gives 20% cd reduction (which is good) and twice as long trap conditions, which doesn’t make a difference, as all condition duration (execpt poison) have a duration of something like <2 sec. Not the trap duration gets improved, only the condi duration. That doesnt mean 2*trap-condi-dmg at all. Maybe just 1 or 2 ticks more per trap.

And i also don’t get why people are amazed by the trait “sharpened edges”. If you have a crit chance of lets say 50% and with a chance of 33% you will inflict bleed, that means that you get 1 bleed with a chance of 0.5*0.33=0.165%, which is pretty small.

PvE / PvE dungeon build-questions

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Posted by: Machiners.1297

Machiners.1297

hi

im currently a lvl 63 ranger searching where to go with his trait points and build. I’m trying to find a good pve build which is also useful for me and the rest of the party in dungeons. I want to do good dmg (could also be in form of condi), but survivability is still very important for me (in form of protection/dodge/vit or tough, etc.).

1. What build would you suggest is better (only looking at the offensive side): condi+pre, Condi + power, Power + crit/pre, and which weapons?

2. Which stats are important on armor? Which should i go for?

3. traitpoints distribution for 1. and 2.? (and can someone maybe tell me what exactly “Moment of clairity” does?)

4. is a bear + the condition removal signet enough for conditional removal overall?

5. In dungeons i always see that my pets are going down really fast (bear). Should i try to be less reliant on pets or try to somehow boost them?

6. Are spirits useful in dungeons? They only buff allies, not myself, right?

7. Are there any builds/trait points distribution for Ranger which everyone agrees that it works really well? (Like with guardian there is a hammer/altruistic healing build or a paladin build, where most people agree that it’s good.) I saw some builds on different sites, but most of them are questionable and i don’t really know if they would really work.

thx very much.

[Guide]30 pts in valor gameplay (Hammer)

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Posted by: Machiners.1297

Machiners.1297

i didnt even test blink because i just assumed it wouldnt improve the dmg. same thing with leap of faith on the GS. With ZD i killed my golem just 0.5 sec faster, which still is worse than GS (1hsword: 22.0sec to kill golem, with GS: 20.4sec).
There is always a luck factor in there: the critical hits. It’s possible that my GS just landed a few more crits on my test. I don’t have a large sample, so maybe it’s that.

[Guide]30 pts in valor gameplay (Hammer)

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Posted by: Machiners.1297

Machiners.1297

i tested the dmg of the weapons myself on Mist with 0 traits anywhere and no stats on the wepons. This is what i got:
scepter (with skill) > GS (with skills) > 1hsword(skills dont improve dps) > Hammer (skills dont improve dps) > Mace (with skill)

I was kind of shocked that the 2nd skill from hammer doesn’t improve the dps even with combo field. I attacked like this: 1112,111,1112,111 etc. which killed the golem 0.40 sec faster than with auto-attack only. GS is 4 sec faster than hammer.