Showing Posts For Mad Trader.5921:

New engineer guide!

in Engineer

Posted by: Mad Trader.5921

Mad Trader.5921

Nice guide! Lots of great info the curious or new/ old engineers.

Personal request; it would be nice to see the guide expanded more in the builds section, with some more categories such as PvE, WvW, and s/tPvP.

Perhaps its been mentioned as well, but the healing turret has a reduced cooldown if you pick it up immediately after using it.

I have also found it possible to run a viable build in sPvP with almost continuous combos (to elaborate; you cant stack combo buffs, but you can usually always have a combo buff up), without help from other classes. Just go pistol/ shield, bombs, healing turret, flame thrower, elixir gun, and elite crate.

@Shadow

Speedy Kits is a trait skill, which you can select after spending 10 points in Tools. After than, any kit (bomb, grenade, healing, flame thrower, etc), will you give you a speed boost. If you have 2 kits selected in your skill, for example, flame thrower + bombs, you can have an unlimited speed boost by switching between the two. You can even do it with only 1 kit. Hope this helps!

My Engineer Drops very quick...

in Engineer

Posted by: Mad Trader.5921

Mad Trader.5921

Fractals can be done with a pure DPS build; condition, power, precision. However the down side is that you are much more squishy. Especially so at lvl 62 without exotic gear. If your not careful you will go down fast.

If you go DPS, you need to much more proactive when evading and getting rid of conditions. Try running with Elixir R or C, and/or use the Elixir gun with its #5 skill. I would personally get rid of Rockets.

Or you can respec as a more tanky engi build. You wont do as much damage, but you will do enough, plus you can provide support to the rest of your team with some heals, condition clearing, and resses.

Another tip: If your using healing turret, drop it and pick it up immediately. This will reduce the cooldown of the skill.

It also depends on your trait selection. If everything is in firearms or explosives, try putting some points in in inventions or alchemy

(edited by Mad Trader.5921)

I'm downed! (Why engineer downed skills suck.)

in Engineer

Posted by: Mad Trader.5921

Mad Trader.5921

I have only ever played as an engineer in game, with plenty of time spent in sPvP.

In my humble opinion, engineer downed skills are not that great.

In sPvP, as soon as you are downed, and there are either single or multiple enemies around, you are almost certainly screwed. Skill #2, while being a KD, draws an enemy closer. You can use it to interrupt a stomp, but 95% of the time Skill #3 is no where close to being ready to counter the next stomp.

Stomping other engineers is generally easier than other classes as well, without using invulnerability skills. Other classes seem to have downed skills that can make life much more annoying for the stomper, requiring 2-3 attempts and/ or the use of skills. Stomping an engineer rarely requires more than 1 attempt.

On the plus side, the weak downed skills are the only issue i have with an engineer is sPvP. The rest is great