Showing Posts For Madeline.9504:
I am frustrated and loose motivation fast because some content in Hot and LS3 ep1 are too difficult or instructions on how to defeat bosses is vague (such as Justicar Adrienne) it becomes mind numbing and you should not have to spend 20 min looking up how to defeat a boss. How am I supposed to enjoy the narrative if I get stuck because of a lack of instructions. By the time I am done afterwards I just dont care about the story anymore. Or wandering around maps hoping that a zerg will show up so you can do something in beautiful enviorments that I think could be really cool? I just want to give up and is not fun. Difficult is not always equivalent to better and I think HOT and Raids and some of the LS are running on the premise that harder is better. I understand difficulty and challenge but I should not be ripping my hair out in a game in which I do to relax. I still play the game but feel defeated in a sense. Where is the new content for those of us who are not looking for the hardest or most time consuming challenge?
This is my first beta weekend so take my feedback with a grain of salt that being said I think the beta that I experienced today was very clunky. Map seemed overdone with vegetation and mazes that it becomes a burden to get around. I hope they can clean the landscape up some, but I also understand they are going for a jungle look. Maybe just a bit more user friendly map would be nice. Many people on chat were lost and asking for directions with few responses. After a while I just grew tired of the landscape and gave up. I am sure full mastery helps but so far I am not encouraged to continue due to these issues, it is difficult to not jump off a cliff by accident even though I constantly adjust my field of vision ( more so than normal, we all accidentally plummet to our doom sometimes). I think the Silverwastes and Drytop had more to offer and had clearer activities, I love those sandstorms. The night and day thing seemed a bit weak . Not really all that exciting. Maybe a variety of new weather based events ( floods, or downpours?) would spice it up and make it a bit more dynamic?
Also first cut-scene when entering map is all over the place. It flashes every second and it is more distracting and annoying than an exciting opener. Just letting it play without all the change scenes immediately I think would fix it. I am unsure yet if pre-ordering was worth it. So far I have liked GW2 for the past year and loved GW1 , Factions, Nightfall and Eye of the North. I am unsure yet if pre-ordering HoT was worth it.
Hopefully things will be better in the final product.
Also on a side note does anyone else feel that the professions are being water downed rather than specialized? The wider the abilities get for each profession seems to diminishes the feeling of it being a new specialization. Sometimes the theme of the new specializations seem too vague, maybe its just me.
I know this is beta and this is just my opinion on the small portion that I experienced today, but hope this feedback helps!