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CDI- Fractal Evolution

in CDI

Posted by: Madvangogh.4169

Madvangogh.4169

Proposal Overview:
Have a fractal level that can experiment with flying abilities.
Goal of the proposal:
Expand the GW 2 experience into another dimension besides water and land based graphics and interface.
Proposal functionality:
If the swimming ability , instead of kicking legs within a bubbling water environment, was changed to flapping arms within a windy airy environment, we would virtually have flying. There it seems there is a simple set environment that allows the introduction of air weapons (which for all purposes are exactly the same functionality as the water) and some flying attire (armor).
This area can be a easily adapted (I am assuming here sorry) from the water based environment mechanics, it appears would function very much the same with the challenge for developers to create a form of ‘gravity’ (or not as it could just be an area of no gravity).
If this fractal is successful there is a possibilty for future area development in WvW, PvE

Post Your Build Thread

in Thief

Posted by: Madvangogh.4169

Madvangogh.4169

Honestly I have read alot of the replys, played every character in GW2 and I must say ..that the Theif is a totally discriminated character: If I swap weapons , or in the case of elementals and engineers swap tools or element… I get the skill sets new, which allows me to actually continue the fight. The Theif however has this ridiculous thing called initiative (who and why thought that up) when its low, there is no use changing weapons to renew a skill…… it’s not useable, the initiative is still too low. Every character I play I can compete easily with a veteren at my level …. the theif I cannot. It is the most frustrating character in the game..and I have given up.. No more thief, it is an utterly useless character. Perhaps one day, a duel…pvp situation 1 on 1 will show the discrimination clearly. Either speed up this ‘initiative’ (it still makes me laugh) or give it heavy armor…. too many early deaths… too many overdrawn fights… too much frustration with an empty initiative tank…I give up