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No structure in this game kinda turns me off

in Guild Wars 2 Discussion

Posted by: MagneHyakulegger.1064

MagneHyakulegger.1064

Sorry to hear you find it lacking. It would seem, though, that tens of thousands, if not more, find it, at the very least, adequate. Even preferable to being led around. It’s a core principle of the game, this freedom to do as one desires.

I desire to be at the same level as high-end raiders. I imagine everyone wants to. However, without putting lots of effort outside the game to learn how to have the same equipment they do, it is impossible. All I am asking for is an in-game path. Do you disagree that new players should have a guide to creating ascended equipment?

No structure in this game kinda turns me off

in Guild Wars 2 Discussion

Posted by: MagneHyakulegger.1064

MagneHyakulegger.1064

I forgot to mention what I mean by “structure”.
An example is all the level 80 zones. Silverwastes, for example, tells you exactly what needs to be done. Defend the four forts. Defend the breach. Kill vinewrath. It even puts big red arrows on the map to tell you exactly where vinewrath is. This is a structured experience and it blows all of the explorable 1-79 zones out of the water in terms of fun.

There exists no structure in any other avenue in Guild Wars 2 outside of the HoT zones and the other similar level80 zones, and for this reason myself and every other person I bring to the game finds it lacking.

No structure in this game kinda turns me off

in Guild Wars 2 Discussion

Posted by: MagneHyakulegger.1064

MagneHyakulegger.1064

I consider withholding information in-game and offering it only on the wiki to be “hiding information behind the wiki”. If it isn’t an overt path to it when you want it in-game, then it is being hidden from casual players, giving entrenched veterans an advantage.

No structure in this game kinda turns me off

in Guild Wars 2 Discussion

Posted by: MagneHyakulegger.1064

MagneHyakulegger.1064

At level 1, you have no idea where to go. An experienced player knows to complete hearts and events, but which hearts and which events? If you don’t know the map, finding hearts is harder than it should be.

I hate the open “just explore” the map because it lacks structure. I want to be told where to go. Without such a guide, I feel like every move I make is a mistake. I doubt my every choice by thinking “should I be moving in this direction? Is there a better choice?”. New players I introduce to Guild Wars 2 feel the same way, and prefer a “Just follow the experienced player” approach to the game.

This continues to in level 80 play. I’ve been playing the game for years yet I have no ascended equipment. I have thousands of crafting materials overflowing my materialstorage and bank slots and inventory. But the game offers no direction for me to take. I need to watch a youtube video or google “how to make ascended equipment” outside of the game.

Every move I have ever taken in Guild Wars 2 has felt like a wrong move. From level 1 I feel that I am playing inefficiently, that my time is being wasted by choosing suboptimal paths. I feel like I’m missing crucial knowledge that only veterans possess. My years of playing Guild Wars 2 have taught me that my feeling was correct – I have been missing knowledge. I have been taking suboptimal paths. I have been playing inefficiently.

-Crafting the time-gated ascended components is very worthwhile. However, they are not listed on the “daily achievements”.

-Some PvP and WvW tracks are more valuable than others.

-You should be opening champion bags on level 40-50 characters for higher value.

It is not right to hide this information behind community-made youtube videos or behind google or behind the wiki. Too many new players will miss out.

I want a quest that teaches you to craft an ascended equipment. For example, you open up your hero panel and a tooltip pops up: “You don’t have an ascended Weapon yet. Ascended weapons are more powerful than exotic, but are difficult to acquire! Would you like the start the quest?”. And perhaps this quest can be easy, for example, getting an ascended amulet is as easy as going to the laurel merchant (vital information I didn’t know until recently, despite playing the game for years).

Nerf Guardian PVP

in PvP

Posted by: MagneHyakulegger.1064

MagneHyakulegger.1064

Nonprofessional players can beat “overpowered” things by simply improving at the game! Professional players are not given that opportunity since they are at the peak. Therefore, the game should be balanced toward professional players.

Make sPvP Great Again

in PvP

Posted by: MagneHyakulegger.1064

MagneHyakulegger.1064

1. Not a problem
2. Not a problem
3. Not a problem
4. Not a problem

Finally, make it great “again”? There was a time where it was viewed as acceptable?