Showing Posts For Magnussen.8732:

Problem with Warrior in 5 words

in Warrior

Posted by: Magnussen.8732

Magnussen.8732

My comment was directed more to that I think that the names of traitlines don’t matter at all.

I realise what you and Choppy are trying to do here. I honestly think the 3 choices in every line is the best way to go. It will be difficult to make all three viable and interesting in every traitline, but our traitlines are pretty bad as is anyway (three of them being too weak and one of them having a mandatory trait).

What’s your take on Fast Hands? Because that trait alone gives us a mandatory traitline. We can rename and reorganise as much as we want, but with the existence of Fast Hands, choices will remain limited to 2 traitlines out of 5.

And arguably, Defense will be mandatory for PvP. Right now, taking YOLO Str/Dis/Ber is fun but you die.

Thank you for the clarification. I agree the names of the trait lines shouldn’t matter, but when I look at posts of recommendations to fix warrior traits I get the impression that recommendations are almost always trying to stay within the theme/name – for example ‘Defense’. I’m simply saying, as a community lets be open to thinking outside the existing boxes/names. There is so much creative thinking in these forums I’m confident there wouldn’t be any lack of ideas on how to make all 3 Paths interesting and viable in every trait line.

Regarding ‘Fast Hands’, I’m in the same spot as everyone else: its so mandatory that it feels like it should be baseline. And I can’t imagine roaming around WVW without Warrior’s Sprint (unless I had a warhorn slotted). Unless Fast Hands goes baseline, it’ll always be that must have trait – thus a ‘Must Have’ trait line.

I ‘m with you that Defense has traits that anyone would want against a live player. And under the current organization Defense feels mandatory. That’s why the Defense trait line should be broken apart. By spreading the individual sustain traits across Path3 of the various trait lines would allow for survivability AND build diversity.

The benefit of breaking apart Defense perfectly illustrates the point of rethinking the trait line themes. Imagine if you could go into PVP and only had 1 mandatory trait line (for Fast Hands), knowing that you had the option to pick up a mix of sustain traits from within your other 2 trait lines.

Thanks again for your feedback, greatly appreciated.

Problem with Warrior in 5 words

in Warrior

Posted by: Magnussen.8732

Magnussen.8732

Yeah, its a bit confusing. I totally understand the ‘Wha?’ The point I was hoping to make about the trait line names is to build upon Choppy’s comment of rethinking the trait lines altogether. Your comment in the other thread (below), the trait line “theme”, is exactly the same problem that I’ve seen and believe its limiting creative thinking. Totally hope that didn’t come of snarky, I agree with your comments below.

Furthermore, you point out that currently someone could try to get all the condition traits since they’re spread across different trait lines. I agree, with your observation that having all the condition traits in a single trait line would be a problem (the same problem with having all the sustain traits in Defense). But the concept behind the trait lines do need to be reexamined as Choppy is suggesting.

I think Berserker provides this already… a bit of a wildcard that could be used for condi, direct damage, or survival. Which path you’d take would depend on your other trait choices and your objectives.

Spreading condis to Strength or direct damage buffs to Arms, I can’t see though… it would just feel like muddling up like we have now, spreading the relevant traits for a build across more than three traitlines.

Your suggestion seems good.

A problem I see is that if every warrior line offers a ‘theme’, you can only take so many traits that benefit you. For example, if you put all condi traits into 1 line, you will lose out on a few traits simply because you have to pick another in that spot. At least now, you can arguably still get all the condi traits by picking ‘awkward’ traitlines. The over-discussed topic of Fast Hands baseline comes to mind here.

As of right now, the gank heavy class that is warrior can do just that reasonably well; ganking. If you take Str, Dis and Berserker, your damage is absolutely batpoop crazy right now.

Still, Anet should follow this topic closely.

What I’m suggesting is scraping the Defense, Strength, Arms, Tactics, Discipline trait lines and starting new. Currently a warriors trait lines are built around core needs/stats:

Power (Strength)
Precision (Arms)
Must-Have (Discipline)
Sustain (Defense)
Bucket for everything else (Tactics)

Who wants to PVE without ‘Power’, ‘Precision’, and ‘Must-Have’. Or go into PVP/WVW without ‘Must-Have’ and ‘Sustain’? No wonder there is such limited build diversity. Why not instead create trait lines imagined around playstyle/buttons? For example an Elementalist has trait lines for Fire, Air, Water, etc. Engineer: Firearms. Ranger: Beastmastery.

What if the Warrior trait lines were similarly built around something like weapons and each path within a line built around types of damage/purpose? If the albeit confusing categories from the opening post were used, Anet might aim for something that looked like:

Sharp Weapons – Trait line
Path 1) Direct & Burst Damage
Path 2) Condition Damage
Path 3) Sustain & Support

Blunt Weapons – Trait line
Path 1) Direct & Burst Damage
Path 2) Condition Damage
Path 3) Sustain & Support

One Handed Weapons – Trait line
Path 1) Direct & Burst Damage
Path 2) Condition Damage
Path 3) Sustain & Support

Two Handed Weapons – Trait line
Path 1) Direct & Burst Damage
Path 2) Condition Damage
Path 3) Sustain & Support

Unicorns & Banners – Trait line
Path 1) Direct & Burst Damage
Path 2) Condition Damage
Path 3) Sustain & Support

This would address your point of allowing someone who wanted to make a batpoop crazy condition build to take three traitlines that ALL focus on conditions. Or let someone who wanted to build a ubertank to take three traitlines that ALL allowed sustain.

Naming/conceptualizing/themeing trait lines built around weapons is one idea. Afterall, the diversity and quick swapping of weapons define the warrior. That said, I’m not sure the trait line names or themes listed above are the ‘best’. I do know that the current thinking of trait line themes (like Defense) need to be reimagined. The warrior is in such a state that its not a matter of tweaking, but a conceptual overhaul. And the place to begin that overhaul is the ‘theme’ of the trait lines themselves. Furthermore, I’m convinced that the community of warriors here are the best folks to rethink the lines.

(edited by Magnussen.8732)

A Better Approach to Trait Organization

in Warrior

Posted by: Magnussen.8732

Magnussen.8732

I like this idea. I’d like to suggest taking it even a step further:

https://forum-en.gw2archive.eu/forum/professions/warrior/Problem-with-Warrior-in-5-words

Problem with Warrior in 5 words

in Warrior

Posted by: Magnussen.8732

Magnussen.8732

Strength, Arms, Tactics, Discipline, Defense.

Yep, the trait line names. While they’re just names (and not the whole problem), I believe they’ve subconsciously created pigeonholing of traits The most apparent of these is the trait name Defense. Outside of the Defense trait line, warriors have 4 pickable traits to help with sustain.
1) Quick Breathing (Tactics)
2) Shrug It Off (Tactics)
3) Vigorous Shouts (Tactics)
4) Brawler’s Recovery and Inspiring Battle Standard (mutually exclusive in Discipline)

More importantly, since the majority of sustain traits are in Defense, some traits are mutually exclusive. This is best depicted in the conundrum of picking between Last Stand, Cleansing Ire, and Rousing Resilience. All three improve a warrior’s sustain, all three are mutually exclusive. But since they improve sustain they must go in the Defense trait line, right?

In comparison, Necromancer sustain traits Transfusion, Parasitic Contagion, and Unholy Sanctuary are in three different trait lines (I’m not saying they’re usable or good, simply that they’re separate). Or Engineer, who has two sustain trait lines to choose from (Inventions and Alchemy).

Back to the point.

Choppy’s post (https://forum-en.gw2archive.eu/forum/professions/warrior/A-Better-Approach-to-Trait-Organization) proposes separating the trait lines into direct damage, burst, conditions, tank, support. This type of thinking would be an improvement over the hodge-podge warriors have now. Even better would be this type of thinking combined with his comment on Robert Gee’s concept of 3-paths, which we see in the Beserker trait line (Direct Damage, Conditions, and Survival). Each trait line offering three paths 1) Direct Damage & Burst, 2) Conditions, 3) Tank & Support would be ideal.

What I’d really like to see is what this forum (and Anet) could come up with if they thought outside the box of the current trait line names. For example, what if the trait line names were:
Sharp Weapons
Blunt Weapons
1-Handed
2-Handed
Unicorns & Banners

The above is just one example of names, below is another:
Red
Blue
Green
Orange
Purple

Point is, the trait line names shouldn’t matter. But years of reading the forum posts leads me to believe that those names have created a creative box that the warrior needs to break free from.

Thank you for your comments and consideration.

(edited by Magnussen.8732)