Showing Posts For Magus Antiverse.8569:
going back and forth between the crafting table and auction house is a minor inconvenience and would be great to be able to just pick items up at the crafting table. while some people would find it too strong to be able to have this feature on the portable crafting tables, so a solution to this i think would be to have 2 categories for crafting tables: one being a large or full crafting station, the ones found in major cities like in Lions Arch, this one would have full bank and auction access, and the small or portable crafting tables which would just have access to the normal crafting mechanics that are currently available, so just the crafting and bank.
with the recent update to allow for the tab enemy cycling to prioritize champions and legendary enemies the target nearest enemy button only selects champions and legendary’s if they are available, even if they are behind a wall and not visible, and not the nearest enemy, this is not the button for cycling through enemies (which i have set to ‘tab’) but is the button made to specifically target the closest target.
with the introduction of the achievement chests I have come into a surplus of mystic stones. essentially all i use those for are mystic salvage kits; having 250 uses for a salvage kit is nice and saves space. so what i thought was why not introduce the same or a similar thing for mining picks, logging axes and harvesting sickles. where the top 3 tiers of gathering items along with a small number of mystic stones would be thrown into the mystic forge to reward a mystic gathering item with the efficiency of the highest tier (orichalcum) but with more uses like with the mystic salvage kit. something like 500-600 uses for a ‘mystic mining pick’ or 250 for a ‘mystic sickle’
while in structured pvp or wvw being downed is not always the end when one can fight to survive. however while an opponent is trying to finish off the downed player it is still not the end, the finisher can be interrupted or teleported away from. however as almost anyone who has been killed by a thief will know a finisher cannot be interrupted if the person doing it cannot be targeted due to stealth. while stealth is one of the thief’s greatest assets it is incredibly frustrating that a single class gets a free pass to finish someone just because of stealth. stealth is a great function to help avoid combat, re-position and get the jump on enemies, however, someone should not be allowed to activate a finisher while in stealth. activating a finisher during stealth should either break stealth or not be able to be activated for the duration of the stealth.