Showing Posts For Mahe.7321:
I’m already using the highest setting for everything except shadows in the graphics options. Besides, this behavior wouldn’t be necessary even for lower graphics settings in my opinion for the reasons I mentioned in the first post.
Everytime I spawn any mesmer clones, for a second they appear as those ‘unloaded player’ dummy models you usually only see when areas are crowded and a player’s character is not yet loaded. They are displayed correctly shortly after.
Despite being horribly unesthetic, this is entirely unnecessary from a technical point of view because there are no new meshes or textures to be load since the clones are exact copies of the already loaded player character.
See screenshot below shows 2 mesmer clones right after their spawn using “Mirror Image”.
Haven’t played for a long time. I’d like to know if the problem that the mesmer’s clones ignore outfits (only wear armor) has been fixed by now?
I’m sorry if this has been discussed recently. I tried the forum’s search feature but it didn’t come up with any results.
Regards
Mahe
Race: Human
Sex: Female
Class: Thief
Armor: Viper’s Set (Full skin, Gem Shop)
Issue: Skirt (Viper’s set leg piece, colored red) often clips through the coat (Viper’s set chest piece, colored beige) in various poses such as idle standing animation.
Ever since I read that there are expansions already in the making, I was quite confident that Cantha would be part of them. Never imagined something like this!
Please bring back Cantha! It had some of the most beautiful places and atmosphere in GW1.
I hope, one day ArenaNet will be able to make their own decisions without being patronized by NCSoft anymore…
What I tried to express has been posted already:
the whole game is endgame, I should be able to play with my friends and still feel as playing the game and not afk-shooting everything.
and
High level characters can still rip through enemies before level appropriate characters even have a chance to land a hit on them for kill credit.
I think they’re heading into the right direction with the changes. Which got me back into the game after all :)
Reaver.9256 you have a point there.
Of course it shouldn’t take you the same time to kill a lvl 5 enemy as it takes to kill one undead in orr. However, one- or two-hitting enemies just feels like brainlessly rushing through and isn’t entertaining for me personally.
I did some more testing and it seems that areas starting around level 15 got a bit better. Seems like the downscaling needs to be tweaked especially below that cap a bit further.
While I really welcome the changes to the dynamic leveling system, I can’t seem to find a real evidence of those changes either.
I don’t have an exact comparison, but I have the feeling that I’m still killing mobs far too easily with my lvl 80 guardian (who isn’t solely skilled on damage at all) in low level areas.
A friend of mine who’s playing an elementalist is reporting the same.
I really love the low-level areas and if the downscaling gets refined a bit more, this would really put the fun back into those areas!