- One tip: smokescreen + sb blast spam (2) followed by SR before stealth runs out will give your party enough stealth to skip any trash mob. Useful in Arah. SB also has great mobility with #5. Running trash on thief is a breeze.
- SB 2 blast for might stacking if you have fire fields or spam healing in water fields if your party looks about to die (awesome with a ranger healing spring). Swap it out immediately for the actual fight.
- For healing, I mostly use Signet of Malice. I’m almost always at 90%+ health which is useful if you run Scholar runes. SoM + Dagger storm in a mob also becomes a massive heal. Back full health in seconds. Note you heal not only hitting enemies, but also objects.
- Use HiS for trash run heal. Withdraw for extra dodges (on Lupi for example if your group is not organized. You can stick with SoM if everyone is stacking and reflecting and dps is high enough to take him down under 2 min.)
- D/D for single bosses not pushed against walls (golem in CoE for example. I also use it at Grenth on Arah P4 for the little wraiths that pop everywhere.). If your group is corner or wall stacking it can be hard to get those back stabs in.
- Thieves Guild is situational. You can use it at CoF gate to burst it down in seconds, destroyer boss in CoE to help your party burst it down in one go.
- Pistol Whip is an evade, not invuln. So be careful with confusion stacks or retaliation buffs. (rare but happens.)
Basically, just swap traits and utilities and weapons as you need them. You’ll find that one set never works for everything.