Showing Posts For Majse.7942:
After spending/wasting 3 hours to beat the clock tower (I’m a stubborn completionist. I know it isn’t compulsory) I can say I feel more frustration than reward. It wouldn’t have been so bad if the “limited” holiday time didn’t add such pressure to finish it. In the hopes of preventing other players from experiencing this (and seeing it in future events) what about the compromise of adding checkpoints after each chest? It would prevent the frustration of missing an early jump or getting farther than yo have only to not know where to go immediately (and failing as a result). That way, players could focus on conquering smaller areas at a time and have intermediate rewards and “gates” as they learned.
I still don’t understand why the starting headpiece/gear choice is even part of the personal story. Its purely cosmetic, changeable, and (to my knowledge) is no way referenced anywhere in the actual story. I’d rather not even have these personal story questions as they feel like “commitments” to an an aspect of the character that gets no attention.