Since the introduction of the 1 chest pr. boss pr. day pr. character, almost every single world event/world boss creates so much pressure on the zone that all players that arrive around the time of the pre-event/event get thrown into the overflow (almost always long enough for the event to end).
This is a serious issue that takes a big chunk of the fun out of the game. I don’t mind the fact that as a player you can’t “camp” events for the chests by making the limitation, but it does become a problem when a fair share of the players can’t even participate in events when you hear about them being about to start in your guild chat – because of the overflow of players for the events.
The pleasure for us PvE players is serious, we can’t sit around for 2-3 hours just to have a shot at encountering a boss ikittenone. Once we have finished the quests and puzzles in an area, it’s not really that interesting to sit around doing nothing, waiting for a fun encounter to turn up.
Please adress this issue or make some sort of announcement on what you plan to do to resolve this in a future patch.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.