Will we be able to catch up on an earlier stage of the event if we missed it?
Posted by: Malarky.9546
Posted by: Malarky.9546
Hi!
I haven’t been able to play all week due to being incredibly busy…which sucks, because I’ve missed out on all of the first part of the Halloween event. Once the second part start today, will everything from the first act be gone? Or will I still be able to go around and do all of that stuff?
Also…if everything from the first act IS gone —- will not completing those events bar me from participating in upcoming ones?
thanks…hope that made sense.
Interesting, Kolly — that’s the first time I’ve seen green down on points during primetime for the whole matchup. They’ve been consistently ahead. When was that screenie from? (Looks old..considering points are much higher now, right?)
Apparently, “WvW isn’t how I want it to be” = WvW is broken
No OP, WvW is not broken. Not sure where you learned the definition of that word. Can it use some changes, yes.
@Malarky
I agree on that. If a server is so well organized to bring full players at 7/24 they have the right to win.
What I don’t like is 30-40 players on night time can actually bring more points than 166 players on daytime. That demotivates 166 players on day time even they win or loose.
I agree with you, 100%. The perfect balance will let winning servers keep their advantage (that I think they deserve to have if they worked for it) while giving other servers the motivation to keep fighting…
I don’t think the underorganized or underpopulated (whatever it may be…because we don’t know the server population numbers we can’t say) should be HANDED an advantage, though….
For example….every WVW event that rewards points eventually ends with either
success or failure (if I recall correctly). With that in mind, points per-tick could be scaled depending on the cumulative number of combatants involved on both sides of the event. The tricky part though, is making sure that the objectives captures are still meaningful for the minority of players….because if the value of an objective is much lower in off-peak hours, people won’t have the motivation to even bother capturing it.
There’s nothing to do about that Corew, that’s because they’re organized. They shouldn’t be penalized or handicapped for that.
Ok I’m going to start rejoining this ridiculous debate and post virus that is “night capping”
First off, Night capping is not a problem. People should be allowed to play on an equal footing 24 hours a day, if you bring more people you should win. if you bring more people over a longer period of time statistically you should win.
What is the current problem is that the nighttime capturing is now the main way to win, because the massive ammount of scores that can be made using the current scoring system at night far outweigh winning with the most objectives during prime time.
We are in the situation where. 100 vs 10 vs 10 is where you win the game not 150 vs 150 vs 150. what happens during the time of day where servers are maxed out in WvW population is now irrelevant to the entire matchup.
The scoring system is the issue not night capping. People with irregular sleep/work patterns, day time gamers, students, people in different time zones should not be punished because of a bad scoring system.
This could work, I think….However, there still needs to be some sort of tactical advantage for dominating at night — regardless of the population.
It is 100%, beyond a shadow of a doubt, a valid tactic. And the servers that are willing to organize themselves to pull it off should be rewarded…..In DAOC, the faction that could do that usually had all the relics (In my mind, that’s advantage enough for GW2 as well). This would provide an advantage on the following day without throwing the score off like it is now….
I kind of have a feeling that this might be how Anet approaches it, with time. For now, patience is a virtue (but organization will help)
[Edit] A bit confused by your follow up Kyus (maybe it’s too early) care to give us an example of how your idea might pan out?
Attention Citizens of Tyria: The enemy commander has gone to bed <daughter’s soccer game in the morning> WvW servers will shut down in 30 minutes.
It’s absurd how people are crying about “night capping”. They’re essentially saying “It’s unfair that people are playing when we aren’t”. Chances are, most servers have a relatively active off-peak population, the top ones are just organized better.
But it’s not unfair, it’s a tactic. Complaining about night capping is not only unreasonable and selfish, it doesn’t take into consideration the game and how it was designed. If you wan’t balance in the form of equal numbers at all times, on every map. You want something structured. Go play STRUCTURED pvp. World Versus World is the exact opposite. It is fluid, dynamic, and unstructured. It’s chaotic. Sometimes there are equal numbers, sometimes there aren’t.
To shy away from the “War is 24/7 Metaphor” this people are taking issue with, that’s like complaining that you can’t go to the bank
I have just one simple question.
Why is it called “night capping” when it is daytime where those “nightcappers” are playing? That is the flaw! That is what is unfair!
The whole discussion here revolves around whether “night capping” is legit or not. Of course it is legit. It is fully legit assuming EVERYONE on the server has the same night and the same day.
This is why there are so many people defending night capping, because they are right, it is definitely a legit move.However, and I haven’t seen any argument in favor of this, it is total bullkitten, that the servers allow people from different continents to dominate WvW by simply having a 24 hour day.
It’s called night capping because these whiny self centered kittens. Instead of coming up with a solution to the problem, they take the passive approach and complain about it on the forums and erroneously call the game “broken”. Like a kitten drinking milk, I am enjoying lapping up their tears from my saucer as I hop around at work all nimbly bimbly in anticipation for this weekends matchup.
If you want “balance” I think we should petition the devs to alter the spinning of the earth on its axis so as to create a new time-space continuum and sync every time zone in the world. But it might be a few weeks because they have their plates full with other stuff, remember guys?
Are you people in NA (I am also in NA….) really that self centered? The reason some servers are getting stomped is because they have off-peak populations. In many cases, that’s hardly Anet’s fault. Most of the servers with “night crews” (day-time for them, remember) are organized that way because they anticipated it being necessary if they wanted to win.
If you want to win, you should organize the same way. Everyone likes comparing WvW to DAoC. DAoC was great, everyone loved it — but you’re forgetting that DAoC guilds/alliances used the same exact tactic. Guess what, everyone still remembers it fondly today.
Anet has worked very hard to balance the classes and the abilities as best they can. They’ve optimized the borderland maps so there’s an even playing field (in the literal sense). If you want an experience that’s been balanced with every other micro-detail in mind, go play sPVP.
If you can’t actively reach out to off-peak players on your server, don’t bother passively complaining on the forums. WvW may not be the place for you. On the whole, the GW2 Community is a great one, and I’m confident that every server that wants to be competitive will step up with the people that can pull their servers together to stay competitive with more coverage in more time zones.
(edited by Malarky.9546)
Wow, some of you people are so pathetic.
wvw is a 24/7 matchup, and north american prime time is NOT the only time zone in the world. It’s the way the game was designed, and the mod was right — war is NOT fair.
If it really bothers you, stop whining, get organized, and fight back. If you can’t come together and do that, at least stop beating a dead horse, you’re not helping or contributing to anything by posting more whine threads. Night capping is NOT going to change, so suck it up.
I hope anet never changes “night capping” or points accrued in off peak hours. Not only to force the crybabies to move on and organize their servers to compete (if they want to compete) but because It would be a real slap in the face to our fellow server-members that play in the off-peak hours…
(edited by Malarky.9546)
WvW is a blast, and I just got 80. Looking forward to getting better gear to faceroll more effectively. It isn’t a question of “broken or unbroken” it’s a question of growing pains, and I’m confident that Anet can handle the challenge.
TLDR: People are impatient and whiny (especially when they lose). This game is fantastic. Give it time.
Once all the servers start filling up it will be nice to see how WvW plays out, but until then HoD will dominate because of a 24 hour full status.
I’m just glad to see posts like this…..patience is a virtue people.
noone reads full posts anymore that is exactly what i said in my OP what the heck
Ummm sorry I didn’t quote you instead…. But I agree with you 100% haha
This is basically it. HoD has some great guilds and players that others will follow, but the diverse play times is key…
SBI was 30,000 points ahead over the weekends! During the early mornings on weekdays I don’t even get queues…most of our map control comes at around 5-12 eastern time zone.
We have pretty much the same dynamic on HOD. i don’t work on monday, and I rarely have a queue during the day. I am finding that the most even fights occur at primetime, where HOD has no problem going toe to toe with either server.
Where HOD excels, however (and it’s as simple as this) is that our off-peak squad is there to take what we were able to do simply holding our ground (like in the 3 hour garrison defense the other night) and run with it.
….and so far, I’ve heard that they’re not just banging on undefended keep doors.
Once all the servers start filling up it will be nice to see how WvW plays out, but until then HoD will dominate because of a 24 hour full status.
I’m just glad to see posts like this…..patience is a virtue people.
Honestly, I’m just getting tired of seeing people complaining…
-Nightcapping: This will ALWAYS be a factor, that’s why the matchups are long (so you can COME BACK just like HOD did. Not only is the “nightcapping QQ” insulting to people NOT in NA primtime, it’s just plain silly.
- Complaints about zerging: Stop. Just stop. You lost a fight. Either organize better, throw together a strategy that works to tip the scales in your favor, or go do something else.
- Complaints about the game being unbalanced : The game is new. Things will change, but if you’re complaining that the game is not balanced, there’s a good chance you’re a little whiny, a little impatient, and probably losing your matchup.
in WvW
Posted by: Malarky.9546
I love this. At first, the tears sustained me, however now I find myself drunk on them — passed out in a ditch full of teary tissues, gently floating away on a saline stream that will carry me to a pit of teary, whiny, despair where the crybabies suckle on the teat of a succubus named “EXCUSES”
I’m getting so tired of people crying zerg.
Not only is it a problem because it has such an ambiguous definition, but it’s a problem because it’s the first excuse players look for when they get stomped.
If we’re referring to a large group of players moving en masse, I’ve been a part of the zerg- — and so have you. If we’re refering to being a part of one force larger than the other (no matter by how much!) I’m sure we’ve all been referred to as being part of something called “a zerg”.
At the moment, every server seems to have different periods of activity. This will continue to change. Keep in mind the game is still VERY new. That said, every server has it’s own zergs that crop up from time to time.
But please…just stop. Stop crying like little babies about ZERG’s every time you’re outnumbered. Because chances are, your server has a queue and for a majority of the time you have the opportunity to organize the numbers in the best way possible to deal with the challenges your server’s facing.
If you’re outnumbered, organize a group that can handle it. Whether that means finding equal numbers or setting up siege in a choke point, that’s the way the game is meant to be played. Not this passive, lazy crybaby kitten.
Also…the following is 100% NOT true. I’ve seen guilds with 10-15 members hold off groups of around 30 at supply camps, just with carefully placed siege.
But an organized zerg vs and organized, ambush placed, artillary support, small unit, the small unit will lose under our current mechanics.
I am not saying things need to change, just that this is the reason that zergs work so well, and hence, why they will keep occuring.
[Edit]
oops, just reread your original comment. Thought you meant unorganized zerg, versus small organized group with siege. I agree with you somewhat, but that’s just thew ay it is.
Larger Unorganized zerg versus small organized group — it could go either way, my money’s on the organized group
Large organized group versus small organized group — it all comes down to skill, but the odds are in the favor of the numbers
(edited by Malarky.9546)
Some people really complain so much. Is it because HOD had a big come back? Now people are screaming “unbalanced?”
I am having so much fun with this matchup. As a HOD player, and a member of TA…It’s a bit frustrating to see all the extent of the flame war, the QQ about night capping, and the QQ from my own server about being ganged up on.
After all, they (whoever “They” are) always said it’s lonely at the top….
But what people seem to be failing to realize is that HOD is doing things like holding Garrison (in HOD borderlands at least) against simultaneous and nonstop attack from both servers. I think we had 2 gates down at one point, with SBI on the second level, and ET storming the bottom. Didn’t we expect people to gang up on us? That’s the FUN part!
What SBI and ET are doing by attacking HOD first and each other second (whether it’s a coordinated effort or the simple drive to dethrone the reigning champ) is the obvious and effective strategy. They’re capitalizing on their opportunity to give us a good fight. For HOD’s primetime crew, we have to do all we can to hold the ground and keep the momentum going so that our night-crew can capitalize on their own opportunity to get us the points we need.
It’s all about using what you have, ET and SBI are doing it — so is HOD.
But I’m not ashamed of the “nightcapping” complaints one bit. That’s the way the game was designed, for a 24/7 war. T he NA primetime players are fighting tooth and nail to keep a foothold when everyone from NA is playing, and the oceanic players are
(edited by Malarky.9546)
Let’s get real. Henge Does not need to ally with any server. The notion is just silly….the server has dominated nearly every matchup, and the accusations are ludicrous.
/thread.
I’ve recently switched to hammer / mace+shield (or maybe mace+axe for more dps) and I love the control. When I call targets in WvW, i find that we can focus fire enemies down MUCH faster with my hammer keeping them still.
It’s hammer time!
You keep using that Zerg word, but I don’t think you know what it means……
With everyone (i think) experiencing queues, how can there be a zerg? Do you mean there’s a guild that’s organizing the pugs to accomplish a common goal? I don’t see how that’s a very bad thing……..
not defending isn’t great, though. Unless of course they aren’t defending because the server is WAY far ahead. On my server, we let the other worlds take back a few of the keeps we had so that they could get some steam and actually have the will to fight back…
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