Showing Posts For MalcomZiran.5983:
This is my daily driver that I have been recommending to my fellow guild eles. Would appreciate some objective feedback. Its goal is to provide adequate damage, healing/support, and survivability.
Malcom’s Balanced WvW Staff Build —
http://gw2skills.net/editor/?fFAQFAWnMISlDW4AeOArEIoBQIOs2oUinEYRpuA-TlyDwAq2fwl6PAMBdQJ4kLEwWlf+1B4RDBiDIQgHAQAAEgbezAgrbzhezhmQACWAA-w
If you have any questions about something particular, please ask. I’ll be happy to explain my reasoning.
As a disclaimer, since this always comes up, this build has no condi clearing. It is meant to be run in a group setting of at least 15, were there is already plenty of condi clearing. If I am really hurting for it, I swap in Ether Renewal.
More health, less cooldowns.
I’d love a bar like necros and warriors have…it could fill up in the same way and have different effects depending on attunement. It could function like added health in earth, and bonus damage in fire, quickness in air, condi clearing or something in water. For balance, maybe certain attunements drain faster…opens up new possibilites for related skills. Nice way to add back mobility, DPs, and survivability to the class. Could also reduce need for attunement cd’s…which also suck.
I mainly run staff and it has potential, but needs reworking. Yes…it has some great aoe and cc. But other classes mitigate those things easily. And once I drop my heavy CDs, all I have left are pathetic auto skills or weak aoes that enemy’s simply walk out of. The aoe needs to be quicker, and require less dependency on cc. Also…its great we have so many skills, but honestly some are useless the way they function.
I used to run d/d…just got tired of being on the front line and getting slaughtered.
(edited by MalcomZiran.5983)