Showing Posts For Malgane.6534:

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

in Guild Wars 2 Discussion

Posted by: Malgane.6534

Malgane.6534

Holosmith.

Seems to be heavily melle oriented spec but lacks stability or resistance or overall surviviablity to be in melle, so he’ll be an easy kill in any PvP mode. Damage is crazy however. Solution – tone damage down a bit but give them more defences OR range.
Losing F5 skill kinda limits this specs viability by alot too…
All utilities besides Laser Disk are worthless so they need serious buffs (including toolbelt one’s)
Overall, spec is a suicide bomber who will be doing his combo and then dying with no chance of revival in any PvP(useless engineer downed state abilities say HI)Overall class doesn’t excel in anything but running away. No strengths no weaknesses.

^This. For all those saying eng dmg is OP, I reply that their healing is sub-par. The part about the “useless engineer downed state abilities say HI” is spot on.

I wouldn’t mind a slight dmg nerf to Holosmith IF the spec got better healing and downed state abilities.

That is from a PvP player’s perspective. As a mainly PvE player, I highly disagree with nerfing the damage for more healing and defense as they’re not necessary for high end PvE content and actually hurts their place in the game-mode if that would happen.

Anyway, my feedback:

Holosmith: is incredibly fun to play and I love all the trait selections. It’s how trait selection should be. Bravo on this one, Anet.

There’s one really important issue that needs to be fixed for Holosmith’s launch: Photon Forge counts as a Transform, and gets its base damage values from a level 78 exotic weapon in PvP, yet only a level 78 FINE (blue) weapon in PvE and WvW! That’s right, having all the same stats in PvP vs PvE will result in you doing 30% less damage right from the get-go. It makes no sense that you would deal more damage to players with the same abilities, only in sPvP. Completely bonkers.

Photon Forge absolutely needs to be fixed as kits were a long time ago to scale from your actual equipped gear instead of a randomly chosen weapon they chose to tie the skill to. Actually, all transforms are affected by this, so they should really just fix all transforms. Photon Forge is certainly the one where it matters most, though.

Firebrand: I feel like tomes having cast time, cooldowns, plus cooldowns on the abilities, plus only being able to use 5 abilities whenever you take one out, then the tome going on full cooldown even if you don’t use any skills from it, is very poor design. Tomes would be at their most fun if they had no cooldown on entering them, but had cooldowns on the abilities in there respective to their power, or you keep the page system with no cooldowns on the abilities. In respect to gaining all the ordinary benefits of activating a Virtue when you enter a tome, give them an ammo count of 1 with a long recharge. If you have an ammo charge, you get the “active” abilities from entering a tome. If not, you simply enter the tome.

Mantras: I feel like they’re weak and flavorless, and will be annoying to use as a cone. Why make them a cone? That’s just unnecessary. Mantras themselves are just… boring play IMO. I guess they made them a little more interesting with the ammo mechanic and the final charge doing something extra.

I didn’t play the rest of the specs enough to give feedback.

(edited by Malgane.6534)

Sound Updates

in Guild Wars 2 Discussion

Posted by: Malgane.6534

Malgane.6534

I say absolutely do not change them. The sounds could be the entire reason people made them. Never remove features from something like a legendary, that would be a slap in the face. A chance to play the sounds is nothing like always playing the sounds they’ve always made for 4.5 years. It’s far too late. It’s a vocal minority complaining about them.

I have both and would be extremely frustrated if this change went live. Again, they’ve been the same way for 4.5 years and very likely people made them with the sounds they make as part of the decision to sink potentially hundreds of hours of effort into them with no reason to think they’d ever be changed.

Emphatic no.

HOPE visual bug :(

in Bugs: Game, Forum, Website

Posted by: Malgane.6534

Malgane.6534

We’ve figured out via reddit that this is tied to the Effect LOD option being on. It for some reason culls your own legendary effects, and it’s not just HOPE. In fact, it’s a lot of the legendaries to some extent. This is still a bug to me.

HOPE visual bug :(

in Bugs: Game, Forum, Website

Posted by: Malgane.6534

Malgane.6534

Yes, totally agreed there also. I have Eternity, Dreamer, Bifrost, Kudzu, and Quip and all their footfalls last MUCH longer. At least just add a couple more, the decay isn’t even comparable to the other legendaries. It’s like 1/5 the trail that the older ones have.

Overall I LOVE this weapon but these two details frustrate me, although admittedly the arm bug frustrates me more because it’s a real bug on one of the most important effects on one of the most prestigious and time-consuming items in the game.

HOPE visual bug :(

in Bugs: Game, Forum, Website

Posted by: Malgane.6534

Malgane.6534

I actually finished HOPE last night also and noticed this too. It happens after shooting a few shots, almost like the other effects are “stealing” the arm effect away. It’s really disappointing actually. Hopefully this can get some of the attention it deserves.

EDIT: This is actually a pretty big deal. A large part of the effects are the arm effects. Imagine if the aura for one of the greatswords disappeared after a few attacks. I think a lot of people just don’t have this weapon yet due to the time and gold required and so it hasn’t garnered much attention. It’d be awesome if this could get fixed.

(edited by Malgane.6534)

FPS DROP after Patch

in Bugs: Game, Forum, Website

Posted by: Malgane.6534

Malgane.6534

I have high end specs, and I also noticed a frame rate drop after the patch. Thought it was just me at first, I’m glad to notice other people are also seeing it. Hopefully a quick fix is in the works.

Stat Combos

in Guild Wars 2 Discussion

Posted by: Malgane.6534

Malgane.6534

I’d love this for my guardian:

Condi classes would be great with a set like:

Condi Duration
Condi Damage
and Vitality/Power/Precision/Toughness (one of these)

This should exist for condition users. I don’t get how power damage users get Power/Precision/Ferocity which all help towards maximizing power damage, but condi users get stuck with other stats whenever they go for condition damage.

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: Malgane.6534

Malgane.6534

This is only for PvE.

1. Ranger
2. Necromancer
3. Engineer

Ranger and Necromancer need help in PvE (being able to dispel minions when necessary would help a lot).

Rangers also need more depth. Permanent pet names and your pets growing older/stronger (no longer “juvenile”) would be a huge step in the right direction. Necros need a viable power build.