Holosmith.
Seems to be heavily melle oriented spec but lacks stability or resistance or overall surviviablity to be in melle, so he’ll be an easy kill in any PvP mode. Damage is crazy however. Solution – tone damage down a bit but give them more defences OR range.
Losing F5 skill kinda limits this specs viability by alot too…
All utilities besides Laser Disk are worthless so they need serious buffs (including toolbelt one’s)
Overall, spec is a suicide bomber who will be doing his combo and then dying with no chance of revival in any PvP(useless engineer downed state abilities say HI)Overall class doesn’t excel in anything but running away. No strengths no weaknesses.^This. For all those saying eng dmg is OP, I reply that their healing is sub-par. The part about the “useless engineer downed state abilities say HI” is spot on.
I wouldn’t mind a slight dmg nerf to Holosmith IF the spec got better healing and downed state abilities.
That is from a PvP player’s perspective. As a mainly PvE player, I highly disagree with nerfing the damage for more healing and defense as they’re not necessary for high end PvE content and actually hurts their place in the game-mode if that would happen.
Anyway, my feedback:
Holosmith: is incredibly fun to play and I love all the trait selections. It’s how trait selection should be. Bravo on this one, Anet.
There’s one really important issue that needs to be fixed for Holosmith’s launch: Photon Forge counts as a Transform, and gets its base damage values from a level 78 exotic weapon in PvP, yet only a level 78 FINE (blue) weapon in PvE and WvW! That’s right, having all the same stats in PvP vs PvE will result in you doing 30% less damage right from the get-go. It makes no sense that you would deal more damage to players with the same abilities, only in sPvP. Completely bonkers.
Photon Forge absolutely needs to be fixed as kits were a long time ago to scale from your actual equipped gear instead of a randomly chosen weapon they chose to tie the skill to. Actually, all transforms are affected by this, so they should really just fix all transforms. Photon Forge is certainly the one where it matters most, though.
Firebrand: I feel like tomes having cast time, cooldowns, plus cooldowns on the abilities, plus only being able to use 5 abilities whenever you take one out, then the tome going on full cooldown even if you don’t use any skills from it, is very poor design. Tomes would be at their most fun if they had no cooldown on entering them, but had cooldowns on the abilities in there respective to their power, or you keep the page system with no cooldowns on the abilities. In respect to gaining all the ordinary benefits of activating a Virtue when you enter a tome, give them an ammo count of 1 with a long recharge. If you have an ammo charge, you get the “active” abilities from entering a tome. If not, you simply enter the tome.
Mantras: I feel like they’re weak and flavorless, and will be annoying to use as a cone. Why make them a cone? That’s just unnecessary. Mantras themselves are just… boring play IMO. I guess they made them a little more interesting with the ammo mechanic and the final charge doing something extra.
I didn’t play the rest of the specs enough to give feedback.
(edited by Malgane.6534)