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GW2's Largest problem- Community-lack of.

in Guild Wars 2 Discussion

Posted by: Malgath.3842

Malgath.3842

But that’s the thing, at moment transfer might be free but, and this is what I understood to be the idea before launch and I have yet to read information stating otherwise, in the long run you will have to pay for server transfers, which means you will want to be settled on the right server for you before the free transfers are over.

And how do you know exactly which is the right server for you, if we lack an actual community within the servers, which is even more damaged since people can freely transfer if they feel a WvW, or PvE, or whatever it is is lacking, much of which is, funnily enough, partially connected to the lack of community? (no actual conversation about what to do, who does what in WvW, who actual does Dungeons and with whom, etc)

GW2's Largest problem- Community-lack of.

in Guild Wars 2 Discussion

Posted by: Malgath.3842

Malgath.3842

Sadly i have to agree with Reavan. While the game itself feels great so far, the community itself feels pretty much nonexistent, for the most part for the reasons already stated.

True, some players try to fix this by being part of guilds or alliances and even create websites in order to try to create their own community, but in the end this seems to be somewhat of a fail to me from Arenanet, by not providing much of a base system. It doesn’t seem that much of an issue to me to create a section on the forums for each of the servers, allowing people of same server to socialize and plan events.

Spite that I must also say from personal experience from my years on mmos that overall a lot of the communities in mmos been deteriorating, specially on the player end.

Unlike my first years on mmos, and using GW2 as an example (altrough it works well for pretty much for most of the other mmos out there this days), a simple dungeon run lacks any component of socializing, every party I join, if I get a reply to my “Hello” Im already happy, as very rarely I get anything more than that, with most of the runs just being a silent kill feast from the start to the end, feeling pretty much like I’m simply playing a single player game (even the “ai” of some players seem to match some of those poor support characters, resulting in disastrous runs, but that is a different issue).

Another good example of the state of the community is the map chat in GW2, whose seems pretty much dead, unless it’s some guild or group trying to get someone to join them, using pretty much the same template as every other guild/party.