Part 2.
- WvW is fun for a while and the resource system is cool, but still feels like a bit larger version of sPVP battlegrounds. It doesn’t have the big open feel that DAOC frontiers had, which is what I was somewhat expecting. DAOC frontiers were more than just a zergfest. You could go there with a friend or two just to farm loot with the thrill of possibly running into a few enemies, or you could join a zerg and cap keeps. Here you can almost do the same but generally if u have a small skirmish during prime time, you better be moving on or every enemy in the area that sees the orange crossed swords is going to be rolling up on you. Imo those crossed swords should only show up at capturable locations. Also, if you go to wvw just to farm with a bit of risk, you are hurting your team if there is currently a que. The limits on # of players have their place, but a BIG lvl 80 open PVP (with no limits on # of players) area that offers slightly increased loot and risk to go with it would also be fun. In general I just really miss what other games call world pvp. This game is supposedly about pvp, and it’s pretty disapointing that it doesnt have a PVP server. IMO factional world pvp is best, but free for all would be ok also. It provides more of a reason to be in a good guild… and increased risk/fun while leveling. Some people don’t like world pvp, but clearly alot of people do, take for example WoW’s pvp servers – there is alot of them. Here the only incentive to being in a guild, other than just liking the people, is for a few guild perks.
-PvP in general is vanilla, and unbalanced. Some classes are just overpowered. Regardless if you can evade attacks, no class should one shot people in exotic gear. If a warrior has the right build and is lucky enough to land a knockdown on the wrong class, that guy isn’t getting up. Thieves can essentially do the same thing. I’ve seen one thief and his buddy instakill 6-8 people after his buddy ran in and used entangling roots on them first. Yes this is a good strategy, but it shouldn’t mean that people have zero chance if their enemies have the right build and the right skills off cooldown. Mesmers are kitten with their clones. Yes, I know you can mark them but generally it doesn’t matter, they run/teleport around while their excessive number of pets confuse you and eat you up with very little chance to survive. As a ranger I could possibly do an all out dps build that could kill them fast enough, but that build is not very practical in most other situations. Mesmers dont have to be good at their class to be overpowered, they just have to have the right build.
Anyways this post is long enough, and I hope any dev that sees this can take it constructively, its not really meant to be a kitten session. I really hope this game does well and that some of these things are addressed, because it has the potential to be really great. Not many games have had the apparently huge budget to spend on building such a great world, I just hope it gets put to better use.