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Decline of the social element

in Guild Wars 2 Discussion

Posted by: Malkavian.1493

Malkavian.1493

One more thing. Of course there is a ton of resistance to the corpse run. The reason I viewed it as a benefit is that it caused hesitation. You had to be cautious. You couldn’t just run in guns blazing, die, restart the instance with the mobs you already damaged, and finish it off. Don’t forget, there were cleric to Rez…

Decline of the social element

in Guild Wars 2 Discussion

Posted by: Malkavian.1493

Malkavian.1493

I see people constantly saying that now adays players are grown up so don’t have time for the investment it used to be. I think that’s wrong on multiple levels. First of all, there are of course new players in the younger age bracket. Secondly, eq could be played 12 hours a day, or 2. If you were consistent you got there. I like the long post someone made about the f2p model and how it’s effecting content. Either way, I enjoy this game. I will just have to get used to how things are. I like to think eqn wi be a return to a higher difficulty and more ingrained social structure, but I don’t see how they will resist current market trends. Especially because they caved I with past games and completely destroyed eq and eq2 to make kitten easier so players would cd back. Meh, no mad rambling. If anyone wants to kill some kitten look me up. Lol.

Decline of the social element

in Guild Wars 2 Discussion

Posted by: Malkavian.1493

Malkavian.1493

Agree that wow really damaged things. Thanks for your quick replies. I am going to leave my current guild and look for something a bit more social. Side note, playing my first human character ever.

Decline of the social element

in Guild Wars 2 Discussion

Posted by: Malkavian.1493

Malkavian.1493

I am sure I may catch some heat for this post, and that’s fine. I just wanted to start a dialogue on the topic. I have been playing mmo’s for a while now. I started with ultima online, wound up insanely addicted to Everquest, dabbled and quickly bailed on WOW, and then took a bit of a break.
I miss what mmo’s used to be. It was far more of a community. You really couldn’t get things done without a group which really forced you to engage with people and work together.
Anyone remember corpse runs? Because there is no punishment who cares if you get killed, just race back to hacking and slashing.
Don’t get me wrong , I enjoy guild wars 2. It’s fun. But it feels more like diablo than it does an mmo. Yes there are guilds, which sort of resemble the communities they once were. But really it seems like I’m playing skyrim with other players running around me playing their own private copy of the game.
Does this really change later in levels? Do quests get engaging and challenging? Do groups form or do you just show up at some event, murder the easily controlled mob with 80 people, and then all sprint to the next champion? As I said, I enjoy playing, I’m just hoping difficulty and team play ramps up a bit down the road level wise. Appreciate all replies, even the hate I might catch from some.