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[Merged] Game Update Notes - December 10, 2013 ~ Thief

in Thief

Posted by: Malkavian.3751

Malkavian.3751

Purpose:

  • To document all thief nerfs. This thread exists to inform mainly non-thief players who think we are developers “golden child” and never receive nerfs. I will be updating this thread each time a nerf occurs.

Important Notes

  • Please keep in mind whether a change is deserved or undeserved plays no role in determining if it’s a nerf or not. I am not making the argument all of these changes were undeserved.
  • This thread was re-created because I decided to remove a few things from the list that were causing controversy and pushing the thread off-topic.
  • A bracketed note can be found next to the changes where there is a debate as to whether or not it is a indeed nerf. For example, the change to stealth in regards to NPC aggro tables.
  • I will be updating this post each time a nerf occurs.
  • I will not be including bug fixes as nerfs.
    • Bullet points found in italics indicate that it is debatable whether or not something is a bug fix or a nerf. Without the patch notes explicitly stating, it can be difficult to determine if developers were fixing a bug, or realized something just needed balancing. If some evidence is presented it was indeed a bug, I will remove it from the list entirely.

List of Nerfs

14 September 2012

  • Heartseeker: Reduced damage of the 100%-50% threshold by 20%.

October 7th 2012

  • Pistol Whip: Reduced damage by 15%.
  • Basilisk Venom: Stun breakers now work on this skill.

October 22, 2012

  • Assassin’s Signet: This skill has been updated to grant 15% damage for 5 attacks rather than 50% damage for one attack. [Debatable if nerf]
  • Ink Shot: This skill no longer allows players to shadowstep out of water.
  • Whirling Axe: This skill has had evasion removed from the ability

November 15, 2012

  • Dancing Dagger: This skill’s damage has been reduced by 50%.
  • Shadowstep: This skill is temporarily disabled underwater to keep players from circumventing walls when using it.
  • Tactical Strike: This skill’s daze duration has been reduced from 2 seconds to 1.5 seconds in PvP.
  • Cluster Shot: This skill’s damage is reduced by 15% in PvP.
  • Cloak and Dagger: This skill’s damage has been reduced by 33% in PvP only.

December 14, 2012

  • Piercing Shot: This skill is no longer able to fire at enemies behind the player.

January 28, 2013

  • Leeching Venoms: This trait no longer affects gadgets.
  • Smoke Screen: This skill’s blinding pulse no longer follows the thief.

February 26, 2013

  • Cloak and Dagger: The player can no longer use this ability stack stealth by attacking WvW walls.
  • Using stealth no longer resets NPC aggression tables. [Debatable if nerf]

March 26, 2013

  • Stealth: The duration of Revealed has been increased to 4 seconds when coming out of stealth via an attack.
  • Caltrops: Reduced duration from 15 seconds to 10 seconds.
  • Basilisk Venom skill: No longer immobilizes targets in addition to stunning them.
  • Quickness: Reduced from 100% attack speed to 50%.

April 30, 2013

  • Mug trait: Can no longer critically hit.
  • Trick Shot skill: First arrow is no longer heat-seeking.
  • Smoke Screen skill: No longer destroys unblockable missiles.

May 14, 2013

  • WvW Stealth Disruptor Trap: Removes stealth from enemies and reveals them for 30 seconds, preventing stealth.

May 28, 2013

  • Shadow Return skill: No longer has infinite range.

June 25, 2013

  • Body Shot: Decreased the vulnerability duration to 3 seconds.
  • Cluster Bomb: Decreased the range set from 1200 to 900
  • Larcenous Strike: Increased the initiative cost to 2.
  • Nine Tailed Strike: Increased the initiative cost from 3 to 5.
  • Shadow Assault: Increased the initiative cost from 5 to 7.
  • Shadow Return (Infiltrator Strike Toggle): This skill is no longer a stun breaker.
  • Withdraw: The travel distance underwater has been cut in half to match the land distance.
  • Lotus Poison: Can only apply once every 20 seconds per target.

July 9th, 2013

  • Shadow Trap: This skill now has a maximum duration of 120 seconds.

October 5th, 2013

(edited by Malkavian.3751)