Showing Posts For Malthosia.2613:

We would like Marionette back

in Guild Wars 2 Discussion

Posted by: Malthosia.2613

Malthosia.2613

I would LOVE to be able to experience this boss fight. I wasnt around for ls1, and I’ve heard nothing but great things about it.

Custom animations for custom emotes

in Guild Wars 2 Discussion

Posted by: Malthosia.2613

Malthosia.2613

I’ve recently been thinking, and my fellow guild members agree with me on this.
What if we were able to make custom animations for our custom emotes in GW2? That would be amazing, yes? The necessary soft-wares are there, for the most part. Additional changes made by the Dev team wouldn’t really be all that hard. They could come up with some way for players to port animations they made in some animations software, (Like DAZ Studio) to the actual game. Whether it be by moving files, or downloading the animation into the game, whatever. They could find a way to make this a possibility, and then make some sort of program players could download, that would let them make custom chat commands for these custom emotes. For a profanity filter, so that players wouldn’t have to see John Doe humping Jane Doe if they didn’t want to, they could just use something similar to the profanity filter in the chat. It could be toggled in the options menu, and if you chose to have it on, the animation wouldn’t be displayed, but the emote/command would. If you chose to have it off, both the emote and the animation would be displayed. The DEVs would only have to set up the filter, software for making the commands, and some way for the animations to be ported into the game. The player base could do the rest. Maybe they could have it so that people could port over animations made by others? This is all theory right now, but if enough of us present a viable method for this to work, the devs will notice (If they don’t notice this post) and there will be a chance of this happening.