Showing Posts For ManSlayer.8650:
Only a WvW player would read all the post on this treads, all 426 of them
Only a WvW player could enjoy that evil laughter when pulling enemy down a wall, into your zerg.
also, fearing them down a cliff and watch them die. ehehehehe
Only a WvW player knows that golems can actually swim
Another thing that would be nice would be to be able to see a commanders stats ex.:
Success rate in taking towers, SM, etc…
Area of expertise: EB, BL, PVE, etc…It could help players determine who they should follow and if it’s a transfer commander, how good they are.
I strongly disagree with this. For instance, you just bought your Commander’s Compendium, you have basically no experience in commanding a squad. The question is, how will you get these experiences? No one would follow a commander who never captured anything.
The first thing I want is to get higher req for buying Commander’s Compendium, 100g really does not show off your skills when you can buy it for real money. It should be for example 100g+250 badges…
I think Elo or Glicko ranking would be fair regardless of experience, instead of success rate and area of expertise, but if the commander have a ranking, everyone else also need a ranking score so the score would remain relevant and accurate.
oh, yes please!! and if commanders can issue out party specific orders, that would be even more awesome!
(edited by ManSlayer.8650)
I read a lot of post are more or less come from “we lost horribily against a zerg, we went 5v30! Lets buff the 5 people and nerf the 30 so we can fight them!” but isn’t losing horribly is suppose to happen when you are heavily out numbered?
I think the problem is not “zerg is OP omg”, I think the problem rose from not having enough intel for players. The fog of war is the one that OP in this situation. Give player more intel thru UI design would solve most of the problem of steamrolled by zerg as the player can avoid 1v6 situation more easily and more convenient to make tactical plan.
on the other hand, more robust UI intel would be beneficial for commanders to break off zergs to pursued tactical advantage, instead of size advantage
but until then chat is our main source of intel, and zerg is the most reliable advantage in this fog of war
No one is asking to nerf 30. Ppl are asking for a small chance to win. Lets look at hockey, guy gets a penalty it’s 5 on 4. So the guys that have 4 should never have a chance to score ever? Then why not just give the team with more numbers a goal instead. This is how wvw is right now. Look at it this way. Screw small man lets go with small pop server. If the aoe cap was adjusted they would have a better chance aginst a higher pop server if they played smart. Atleast give them a fighting chance. Would also help in off hours as well. Same thing goes with small group fights. If u out play the Zerg u have a chance to win.
There’s no fog here at all. Thing is this aoe cap adjustment would effect Zerg vs Zerg as well. Your in the 30 man Zerg up against a 60 man one. Wouldn’t you want a chance to kill them if u played smarter then them even if thechance is small. Just sucks the game is designed around numbers not skill ATM.
oh nonono, you had me mistaken, I am just suggesting maybe the game mechanic is fine where they are. The game just needs to address the problem of over usage of zerg tactics at the root, instead of changing mechanics around to discourage people to bunch up.
And my theory was that it’s fog of war in WvW that encourage people to bunch up in the first place, and no subcrazy, fog of war doesn’t mean water vapors in the air. Fog of war in this context means the lack of situation awareness and uncertainties in battlefield. And Fog of war in WvW is pretty high in my opinion, considering that most players have no idea of ally size, left alone location nor enemy size. When people have no idea what they are dealing with, they go for the next most certain thing, which is number.
an idea I would like to see implement in the game is simple, commanders have status options and squad size indicator, and also one thing I would like to add to that is to be able to see squad mate position at all time, you can read more about it from here
that should help player to make a sound tactical decision, as well as helping the force with minority manpower. And with that zerging is no long the ONLY viable option in WvW combat.
you see, I am all for the “small man” here subcrazy. I am just saying that maybe changing the game mechanic might not be the best way to dissolve the zerging phenomenon. The better way to go about this is to promote strategic game play, instead of slap the wrist of zergers by changing the game mechanic.
(edited by ManSlayer.8650)
I read a lot of post are more or less come from “we lost horribily against a zerg, we went 5v30! Lets buff the 5 people and nerf the 30 so we can fight them!” but isn’t losing horribly is suppose to happen when you are heavily out numbered?
I think the problem is not “zerg is OP omg”, I think the problem rose from not having enough intel for players. The fog of war is the one that OP in this situation. Give player more intel thru UI design would solve most of the problem of steamrolled by zerg as the player can avoid 1v6 situation more easily and more convenient to make tactical plan.
on the other hand, more robust UI intel would be beneficial for commanders to break off zergs to pursued tactical advantage, instead of size advantage
but until then chat is our main source of intel, and zerg is the most reliable advantage in this fog of war
The bug still exist. I have never done Chaos Crystal Cavern before today. I received an achievement for it, but the chest was already open.
The JPs I have earlier are troll’s end, Weyandt’s Revenge, behem gauntlet and craze’s folly. Maybe that have something to do with the bug.
To Kraag, I guess they could employ elo algorithm , or glicko 2 algorithm (what they are using for calculating rating for severs in WvW) for all of us in WvW, and we can all see commanders’ ratings. It would be fair and cool for personal reference, but I don’t know if anet gonna make commander boardcast their ratings for all of us to see, the same reason why they don’t include inspecting gear in the game.
to WBL, we actually do have squad options by clicking the icon on the big map, but not much people know about it, left alone use it. The thing about squad is, it doesn’t really do anything in WvW/ PvE, except hiding others commanders tag. with that said, joining a squad right now is worst then not joining one. Hopefully with a number next to the name, commanders will urge people to join their squad as it show a number of force of that area.
one more thing they can add is joining squad on mini-map. Hopefully they will let us join squad via mini map so it will be easier for us to join.
That would be nice too, but I bet that takes a while to implement since anet want to balance everything and don’t want it to be abused or grief in any way. If they actually implement that, that would be awesome, its always better to have more information on the battlefield.
As title, it would be wonderful and much more easier to organize for pve/ wvw if:
1) Commander have different status that can change manually to indicate what their goal/status is. Different color tag to indicate different status would be nice. Hotkey binding to change status would be awesome.
some suggestion example:
Attacking (numpad 1) (red)
Defending (numpad 2) (blue)
Roaming (numpad 3) (green)
Rallying (numpad 4) (purple)
2) Commander have number indicator next to their name to indicate how many people in their squad.
example:
Commander’s name (18)<———-“18” shows # of members in squad
*it could be # of people in their vicinity, if that is more helpful or easier to code.
Thanks for reading, and please let me know what you think!
Also, reply “I like this idea” if you like the idea! please and thank you!
(edited by ManSlayer.8650)